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Best: 3:4 portrait (e.g. 900×1200)
Druid
BF-Druid r14Priests of nature (or nature gods); holly/mistletoe/ivy holy symbols. A Cleric subclass: Cleric attack bonus, saves, and XP rate. Speak Druidic (bonus language at 1st).
NOTES
Humans only, or half-humans if the GM allows. Supplement also adds new spells, a Control Animals table, and druidic magic items (see PDF).
Prime Requisite
Wisdom 9, Charisma 9
Hit Die
d6
Attacks As
Cleric
Saves As
Cleric
Armor
No metal armor or metal shields
Weapons
Club, sickle, dart, spear, dagger, scimitar, sling, staff, shortbow
ABILITY MINIMUMS
WIS 9+CHA 9+
ALLOWED RACES
HumanHalf-ElfHalf-OgreHalf-Orc
SPECIAL ABILITIES
Spellcasting from 2nd level (own Druid 1-6 list, slots table). Control Animals from 2nd (as Turn Undead; Influence/Control, 2d6 HD, morale checks when wounded). At 3rd: identify plants/animals/clean water flawlessly; move through natural overgrowth at full rate leaving no trace.
SPELLCASTING — druid (from 2nd level)
| Lvl | 1 | 2 | 3 | 4 | 5 | 6 |
|---|---|---|---|---|---|---|
| 1 | — | — | — | — | — | — |
| 2 | 1 | — | — | — | — | — |
| 3 | 2 | — | — | — | — | — |
| 4 | 2 | 1 | — | — | — | — |
| 5 | 2 | 2 | — | — | — | — |
| 6 | 2 | 2 | 1 | — | — | — |
| 7 | 3 | 2 | 2 | — | — | — |
| 8 | 3 | 2 | 2 | 1 | — | — |
| 9 | 3 | 3 | 2 | 2 | — | — |
| 10 | 3 | 3 | 2 | 2 | 1 | — |
| 11 | 4 | 3 | 3 | 2 | 2 | — |
| 12 | 4 | 4 | 3 | 2 | 2 | 1 |
| 13 | 4 | 4 | 3 | 3 | 2 | 2 |
| 14 | 4 | 4 | 4 | 3 | 2 | 2 |
| 15 | 4 | 4 | 4 | 3 | 3 | 2 |
| 16 | 5 | 4 | 4 | 3 | 3 | 2 |
| 17 | 5 | 5 | 4 | 3 | 3 | 2 |
| 18 | 5 | 5 | 4 | 4 | 3 | 3 |
| 19 | 6 | 5 | 4 | 4 | 3 | 3 |
| 20 | 6 | 5 | 5 | 4 | 3 | 3 |
Level 1: Animal Friendship, Create Water, Cure Light Wounds*, Detect Magic, Detect Snares and Pits, Entangle, Faerie Fire, Goodberry (NS), Light*, Pass Without Trace, Resist Cold, Shillelagh (NS)
Level 2: Barkskin (NS), Charm Animal, Find Traps, Heat Metal*, Obscuring Mists, Produce Flame/Cold, Resist Fire, Restore Health (NS), Slow Poison, Speak With Animals, Tree (NS), Warp Wood*
Level 3: Call Lightning, Cure Disease*, Hold Animal, Neutralize Poison*, Plant Growth, Protection From Fire, Quench (NS), Take Animal Form, Water Breathing
Level 4: Call Woodland Beings, Control Temperature, 10' Radius, Cure Serious Wounds*, Dispel Magic, Insect Plague, Lower Water, Magic Mirror (NS), Protection From Lightning, Speak With Plants, Summon Animals I, Tree Form
Level 5: Blight (NS), Commune With Nature, Control Winds, Dispel Evil, Flame Strike, Growth of Animals, Rock to Mud*, Ring of Lesser Healing (NS), Stoneskin (NS), Summon Animals II, Wall of Fire
Level 6: Animate Natural Objects, Find the Path, Part Water, Pass Tree, Reincarnate, Repel Wood (NS), Summon Animals III, Summon Weather, Word of Recall
EXPERIENCE & HIT DICE
| Lvl | XP | HD |
|---|---|---|
| 1 | 0 | 1d6 |
| 2 | 1,500 | 2d6 |
| 3 | 3,000 | 3d6 |
| 4 | 6,000 | 4d6 |
| 5 | 12,000 | 5d6 |
| 6 | 24,000 | 6d6 |
| 7 | 48,000 | 7d6 |
| 8 | 90,000 | 8d6 |
| 9 | 180,000 | 9d6 |
| 10 | 270,000 | 9d6+1 |
| 11 | 360,000 | 9d6+2 |
| 12 | 450,000 | 9d6+3 |
| 13 | 540,000 | 9d6+4 |
| 14 | 630,000 | 9d6+5 |
| 15 | 720,000 | 9d6+6 |
| 16 | 810,000 | 9d6+7 |
| 17 | 900,000 | 9d6+8 |
| 18 | 990,000 | 9d6+9 |
| 19 | 1,080,000 | 9d6+10 |
| 20 | 1,170,000 | 9d6+11 |
Source: BF-Druid r14 • Transcribed from your supplements, no hallucination.