Classes

21 of 21 classes • 4 core + 9 standard + 8 quasi • BFRPG only

STANDARD • 13

Cleric
Cleric
Core
HD d6Wisdom 9
Devoted servants of a deity, pantheon, or belief system sent abroad to smite undead and battle evil and chaos. Fight as well as Thieves; har
Fighter
Fighter
Core
HD d8Strength 9
Soldiers, guardsmen, barbarian warriors — anyone for whom fighting is a way of life. Best at fighting and hardiest of all classes. Can use m
Magic-User
Magic-User
Core
HD d4Intelligence 9
Seekers of arcane knowledge through insight and understanding. Worst fighters, least hardy. Begin knowing read magic + one 1st-level spell (
Thief
Thief
Core
HD d4Dexterity 9
Take what they want by stealth: locks, traps, pockets. Fight better than Magic-Users, worse than Fighters. Special abilities usually take a
Assassin
Assassin
Assassins
HD d4Dexterity 9, Intelligence 9
Killers dealing death from the shadows, trained by secret guilds forbidden in civilized lands. Same weapons, armor, attack bonus, and saves
Barbarian
Barbarian
Barbarian
HD d10Strength 9, Dexterity 9, Constitution 9
Warriors born in savage lands relying on hardiness, stealth, and foolhardy bravery. A Fighter subclass: same attack bonus and saves, treated
Druid
Druid
Druid
HD d6Wisdom 9, Charisma 9
Priests of nature (or nature gods); holly/mistletoe/ivy holy symbols. A Cleric subclass: Cleric attack bonus, saves, and XP rate. Speak Drui
Illusionist
Illusionist
Illusionist
HD d4Intelligence 13
Specialist Magic-Users of visual, auditory, mental — and eventually quasi-real shadow — illusion, superior to a normal MU's phantasms. Begin
Necromancer
Necromancer
Necromancer
HD d4Intelligence 11, Wisdom 9
Magic-Users of the darker arcane (bokors, Death Masters), haunting graveyards and burial mounds. Begin with read magic + one 1st-level spell
Paladin
Paladin
Rangers & Paladins
HD d8Strength 9, Wisdom 11, Charisma 11
Holy warriors bound by a code of honor and tithing (10%+). A Fighter subclass (Fighter AB/saves). Break the code and lose all powers until a
Ranger
Ranger
Rangers & Paladins
HD d8Strength 9, Wisdom 11, Dexterity 11
Borderland warriors holding back the wild's beasts and monsters, working alone or in small groups via stealth and surprise. A Fighter subcla
Scout
Scout
Scouts
HD d6Wisdom 9, Dexterity 9
Wilderness stealth operatives — Ranger-like loners toughened by isolation. A Thief subclass (Thief AB/saves) with d6 HD but Cleric advanceme
Spellcrafter
Spellcrafter
Spellcrafters
HD d4Intelligence 12
Magic-Users mastering magic items and constructs. Same XP, spells, HD, AB, saves, and weapon/armor limits as a Magic-User; learn spells free

QUASI-CLASSES (LAYER ON A BASE CLASS) • 8

A
Archer
Quasi-Classes
Dexterity 13 (+ base class)
Quasi-class of ranged-weapon mastery (crossbowman, longbowman, slinger...) layered on any base class. Chosen weapon gains range and short-ra
B(
Barbarian (Quasi)
Quasi-Classes
Constitution 15 (+ base class)
Quasi-class of barbaric upbringing (any standard class): primitive outlook, superstition, personal taboos (1 per ~5 levels; must be limiting
B
Bard
Quasi-Classes
Charisma 13, Dexterity 11, Intelligence 11 (+ base class)
Quasi-class of traveling performer-scholars (any base class): ballads, lore, songs that aid the party. Higher XP cost than most quasi-classe
C
Confessor
Quasi-Classes
Charisma 15 (+ base class)
Quasi-class of compulsion (usually female, closed orders): lie detection and charm-like 'confession' at melee range meeting the gaze. Each u
H
Holy
Quasi-Classes
Charisma 15 (+ base class)
Quasi-class of goodness (aka Paladin on any base class): Divine Protection, Lay Hands, and Holy Burst uses/day by quasi-level, tithe 10%+, s
H
Hunter
Quasi-Classes
Wisdom 13, Dexterity 11 (+ base class)
Quasi-class of trackers and border defenders (aka Ranger on any base class): wilderness Move Silently/Hide/Track with chosen-foe focus.
M
Monk
Quasi-Classes
Strength 11, Wisdom 15, Dexterity 13, Constitution 11 (+ base class)
Quasi-class of monastic martial artists (any base class, clan/order flavor): chi-infused Martial Arts damage, AC bonus, extra attacks, Tumbl
S
Sage
Quasi-Classes
Intelligence 13 (+ base class)
Quasi-class of scholars (any base class): one Major field (with Special Categories) + two Minor fields; extra category at 5th. Percentage-ba