Bestiary
623 of 623 monsters • Core + FG1 + FG2 • BFRPG only

Golem, Household
FG2AC
11 (m)
HD
1/2
XP
10
1 • 1 A Household Golem is made from animated standard household utensils such as mops and brushes. It is used as labor to avo
40' • Normal Man • Mor 12 • TT None

Hiveling
FG2AC
15
HD
1/2+2
XP
10
2 claws, 2 weapons, or 1 claw, 1 weapon • 1d4 claw, by weapon, or 1d4 claw, by A Hiveling is a horrid little humanoid monster about the size of a goblin; they are almost totally covered with dark bri
50' • Magic-User: 1 • Mor — • TT A

Zoog
FG2AC
14
HD
1/2
XP
10
1 dagger or 1 bite • 1d4 A Zoog is a small rodent-like being with sharp teeth and small tentacles in its mouth. They despise cats and will work d
30' • Magic-User: 1 • Mor 7 • TT P, J in lair
B
Bat
CoreAC
14
HD
1 Hit Point
XP
10
1 special • Confusion Bats have a natural sonar that allows them to operate in total darkness; for game purposes, treat this ability as equiva
30' Fly 40' • Normal Man • Mor 6 • TT None
H
Hawk
CoreAC
12
HD
½ (1d4 hit points)
XP
10
1 claw or bite • 1d2 claw or bite Normal hawks (or falcons) are raptors, predatory birds that typically subsist on small snakes and other vermin. Most hav
Fly 160' • Fighter: 1 • Mor 7 • TT None
R
Rat
CoreAC
11
HD
1 Hit Point
XP
360
1 bite per pack • 1d6 + disease Rats are omnivorous pests found in all climates where humans live. Normal rats attack as a swarm; each point of damage d
20' Swim 10' • Normal Man • Mor 5 • TT None
RG
Rat, Giant
CoreAC
13
HD
½ (1d4 hit points)
XP
10
1 bite • 1d4 + disease Rats are omnivorous pests found in all climates where humans live. Normal rats attack as a swarm; each point of damage d
40' Swim 20' • Fighter: 1 • Mor 8 • TT C
TB
Turtle, Box
CoreAC
15
HD
½ (1d4 hit points)
XP
10
1 bite • 1d2 Turtles and tortoises are reptiles with a hard shell into which the animal can pull its head and legs if threatened. Tur
5' Swim 20' • Normal Man • Mor 5 • TT None
W
Weasel
CoreAC
14
HD
1d2 hit points
XP
10
1 bite + hold • 1d4 + 1d4/round Normal weasels (or ferrets, see below) are small mammals with long bodies, short legs, and pointed, toothy snouts. They
40' • Fighter: 1 • Mor 7 • TT None
MC
Monkey, Common
FG1AC
16
HD
½ (1d4 HP)
XP
10
1 bite • 1d3 A Common Monkey weighs about 30-40 pounds. They are usually shy, but if one or more of them becomes comfortable around h
50' • Fighter: 1 • Mor 7 • TT None
OC
Otter, Common
FG1AC
16
HD
½* (1d4 HP)
XP
10
1 bite • 1d2 An Otter is a small or medium-sized semi-aquatic mammal with a long body. They are fast, maneuverable swimmers, and are
30' Swim 50' • Fighter: 1 • Mor 7 • TT None
M
Mink
FG2AC
15
HD
½
XP
10
1 bite • 1-2 A Mink is a common name for an alert semi-aquatic carnivorous mammal of the mustelidae family. A mink falls somewhere be
30' Swim 50' • Normal Man • Mor 7 • TT None*

Antelope
CoreAC
13
HD
1 to 4
XP
25
1 butt • 1d4 or 1d6 or 1d8 (see below) The statistics above represent the swifter sorts of wild herd animals, including deer (1 hit die, usually), antelope (2
80' (10') • Fighter: 1 to 4 (as Hit Dice) • Mor 5 • TT None

Barkling
CoreAC
15 (11)
HD
½ (1d4 hit points)
XP
10
1 bite or 1 weapon • 1d4 bite, 1d4 or by weapon Barklings are diminutive furry humanoids with very dog-like faces. They stand between 2½ and 3½ feet tall and typically
20' Unarmored 40' • Normal Man • Mor 7 • TT P, Q each; C, K in lair

Bee, Giant
CoreAC
13
HD
½* (1d4 hit points)
XP
13
1 sting • 1d4 + poison sting Giant bees live in hives, generally in underground areas. In each such hive will be a queen who has 2 hit dice and infli
10' Fly 50' • Fighter: 1 • Mor 9 • TT Special

Beetle, Giant Fire
CoreAC
16
HD
1+2
XP
25
1 bite • 2d4 bite Giant fire beetles are huge, being 18 to 30 inches long, and have shiny black carapaces. Each has a pair of glowing red
40' • Fighter: 1 • Mor 7 • TT None

Centipede, Giant
CoreAC
11
HD
½* (1d4 hit points)
XP
13
1 bite • poison bite Giant centipedes are larger versions of the normal sort, being 2 to 3 feet long. Centipedes are fast-moving, predatory,
40' • Normal Man • Mor 7 • TT None

Falcon
CoreAC
11
HD
½ (1d4 hit points)
XP
10
2 talons, 1 beak • 1d4 talon, 1d4 beak Falcons are birds with wingspans of 16 to 20 inches; they stand about 1.5 to 2 feet tall and weigh about 3 pounds. These
10’ Fly 160’(10’) • Fighter: 1 • Mor 8 • TT None

Gnome
CoreAC
15 (11)
HD
1
XP
25
1 weapon • 1d6 or by weapon Gnomes are humanoids distantly related to dwarves; they have a similar appearance, but are smaller (averaging 3 to 3½ fe
20' Unarmored 40' • Fighter: 1 (with Dwarf bonuses) • Mor 8 • TT D

Goblin
CoreAC
14 (11)
HD
1-1
XP
10
1 weapon • 1d6 or by weapon Goblins are small, reputedly wicked humanoids. They are cunning and vicious, and very sneaky. Adult goblins are 3 to 3½
20' Unarmored 30' • Fighter: 1 • Mor 7 • TT R each; C in lair

Hobgoblin
CoreAC
14 (11)
HD
1
XP
25
1 weapon • 1d8 or by weapon Hobgoblins are, basically, man-sized goblins. They are better organized than their smaller kin, and are also better adap
30' Unarmored 40' • Fighter: 1 • Mor 8 • TT Q, R each; D, K in lair
K
Kobold
CoreAC
13 (11)
HD
½ (1d4 hit points)
XP
10
1 weapon • 1d4 or by weapon Kobolds are diminutive, dog-faced humanoids with reptilian skin. They stand between 2½ and 3½ feet tall and typically we
20' Unarmored 30' • Normal Man • Mor 6 • TT P, Q each; C in lair
M
Mermaid
CoreAC
12
HD
1*
XP
37
1 weapon • 1d6 or by weapon Mermaids have the upper bodies of women and the lower bodies of dolphins. Also called "sirens," mermaids often attempt t
Swim 40' • Fighter: 1 • Mor 8 • TT A
N
Nixie
CoreAC
16
HD
1*
XP
37
1 dagger • 1d4 Nixies are small water fairies, just 4 feet tall and about 40 pounds at most. As far as anyone knows, all nixies are fem
40' Swim 40' • Fighter: 2 • Mor 6 • TT B
O
Orc
CoreAC
14 (11)
HD
1
XP
25
1 weapon • 1d8 or by weapon Orcs are short humanoids (around 5' tall) with solidly- built bodies. Their upturned noses, wide pointed ears, and beady
30' Unarmored 40' • Fighter: 1 • Mor 8 • TT Q, R each; D in lair
O
Owl
CoreAC
15
HD
1
XP
25
2 talons, 1 beak • 1d4 talon, 1d4 beak Owls are birds of prey with large eyes and the ability to fly without making a sound. They are nocturnal, and have super
10’ Fly 160’ (10’) • Fighter: 1 • Mor 8 • TT None
P
Parrot
CoreAC
11
HD
½ (1d4 hit points)
XP
10
1 talon or 1 beak • 1d4 talon or 1d4 beak These are decorative birds about the size of a falcon, known for their ability to learn to mimic speech and other sounds
10’ Fly 100’ (10’) • Normal Man • Mor 6 • TT None
P
Pixie
CoreAC
17
HD
1*
XP
37
1 dagger • 1d4 Pixies are winged fairies often found in forested areas. Like sprites, pixies love beauty. They dress in bright colors a
30' Fly 60' • Fighter: 1 (with Elf bonuses) • Mor 7 • TT R, S
RG
Rot Grub
CoreAC
11
HD
1 hp
XP
10
1 bite • Special, see below Rot grubs are 1-inch long vermin found in carrion, dung, and other such garbage and organic material. Their skin color i
5' • Fighter: 1 • Mor 12 • TT None
S
Skeleton
CoreAC
13 (special, see below)
HD
1
XP
25
1 weapon • 1d6 or by weapon Skeletons are mindless undead created by an evil Magic-User or Cleric, generally to guard a tomb or treasure hoard, or t
40' • Fighter: 1 • Mor 12 • TT None
SS
Snake, Spitting Cobra
CoreAC
13
HD
1*
XP
37
1 bite or 1 spit • 1d4 + poison bite, blindness spit Spitting cobras average about 7' in length at adulthood. They use their spreading hood to warn other creatures not to bo
30' • Fighter: 1 • Mor 7 • TT None
S
Sprite
CoreAC
15
HD
½ (1d4 hit points) *
XP
13
1 dagger or 1 spell • 1d4 dagger or by spell Sprites are reclusive fey creatures which resemble tiny elves just a foot tall with dragonfly-like wings. Though they ma
20' Fly 60' • Magic-User: 4 (with Elf bonuses) • Mor 7 • TT S
S
Stirge
CoreAC
13
HD
1*
XP
37
1 bite • 1d4 bite, 1d4/round blood drain Stirges are weird winged creatures that some say may have invaded from some other plane of existence. They are relativel
10' Fly 60' • Fighter: 1 • Mor 9 • TT D
WT
Water Termite, Giant
CoreAC
13
HD
1 to 4
XP
25
1 spray • Stun Giant water termites vary from 1' to 5' in length. They attack using a noxious spray with a range of 5' which stuns the
Swim 30' • Fighter: 1 to 4 (as Hit Dice) • Mor 10 • TT None
A
Anubian
FG1AC
14 (11)
HD
1+1
XP
25
1 punch or 1 weapon • 1d4 or by weapon Anubians are a noble race of desert dwelling humanoids with heads which resemble jackals. They are usually very distrust
30', 40' unarmored • Fighter: 1 • Mor 8 • TT Q, R each; D, K in lair
AB
Ape, Bonobo
FG1AC
13
HD
1-1
XP
10
2 claws • 1d3 Bonobos are closely related to common chimpanzees, but they are much rarer. A bonobo is a less aggressive and more socia
50' • Fighter: 1 • Mor 7 • TT None
AC
Ape, Chimpanzee
FG1AC
13
HD
1+1
XP
25
2 fists • 1d4 Though short, a Chimpanzee can weigh as much as an adult human, but will be much stronger. While they are generally herb
50' • Fighter: 1 • Mor 8 • TT None
A
Armorollo
FG1AC
15
HD
1
XP
25
1 claw • 1d4 The Armorollo is most commonly found in the open grassland. When curled up an armorollo resembles a rock, as its top por
60' • Fighter: 1 • Mor 7 • TT None
B
Bisren
FG1AC
15 (11)
HD
1+2
XP
25
1 gore, charge, or by weapon • 1d6, charge, or by weapon The Bisren appear to be related in some way to minotaurs. It appears as a bison-headed humanoid about 7 to 8 feet tall.
40' (subject to encumbrance) • Fighter: 1 • Mor 9 • TT D
B
Boglin
FG1AC
11
HD
1* to 5*
XP
37
1 weapon or spell • 1d6 or by weapon, or per spell Occasionally a goblin is born different, developing a bluish tint to its skin during its childhood; such a creature is c
30' • Magic-User: 2 to 10 (see below) • Mor 8 • TT N/O
BB
Bronze Bird
FG1AC
18
HD
1
XP
25
1 beak, 1 wings or 1 feather throw • 1d4 beak, 1d6 wing, 1d4 feather A Bronze Bird resembles a crane or similar water fowl. It dwells in regions of extreme heat such as volcanic lake shores
30' Fly 120' Swim 30' • Fighter: 1 • Mor 7 • TT Special, see below
B
Brownie
FG1AC
19 (s) (also invisibility)
HD
1**
XP
49
1 miniature weapon • 1d2 A Brownie is a small fey being closely related to pixies and sprites, as it is an elf-like creature about 2 feet tall. A
30' • Magic-User: 1 (with bonuses) • Mor 7 • TT None
C
Canein
FG1AC
14 (11)
HD
1
XP
25
1 bite or 1 weapon • 1d4 or by weapon Caneins are a race of dog-like humanoids known for their extreme sense of loyalty whether to liege, friend, or family. A
40' • Fighter: 1 (+2 vs. Death Ray or Poison • Mor 8 • TT D
C
Chasenet
FG1AC
15
HD
1
XP
25
1 spines, 1 bite • 1d12 spine, 1d4 bite In appearance a Chasenet looks like a brightly-colored ball of fluff in a wide range of extravagant colors. A pile of ch
60' • Fighter: 1 • Mor 5 • TT None
C
Chelonian
FG1AC
14, 17 Rear (13, 17 Rear)
HD
1
XP
25
1 bite or weapon • 1d6 bite or by weapon+ special Inhabiting rivers and swampy regions, a Chelonian is a race of reptilian humanoids bearing resemblance to long- necked s
30' Swim 30' • Fighter: 1 (+2 Poison saves) • Mor 8 • TT D
D
Darkmantle
FG1AC
17
HD
1+2*
XP
37
1 constriction • 1d4 While at rest, a Darkmantle looks much like a stalactite. Using a muscular 'foot' it attaches itself to the ceiling, its
20' Fly 60' • Fighter: 1 • Mor 7 • TT None
DC
Derej Cat
FG1AC
13 (special, see below)
HD
1*
XP
37
2 claws • 1d6 Each time a Derej Cat evades a strike (i.e. is attacked unsuccessfully) its armor class increases by 2 points. Its AC is
40' • Fighter: 1 • Mor 12 • TT None
DC
Derej Cobra
FG1AC
13
HD
1*
XP
37
1 bite • 1d4 (special, see below) A Derej Cobra's bite increases in damage every time it strikes. A derej cobra rolls 1d4 points of damage for its first h
40' • Fighter: 1 • Mor 12 • TT None
DM
Derej Mongoose
FG1AC
13
HD
1*
XP
37
1 bite (special, see below) • 1d6 The Derej Mongoose has 1 attack per round normally, but if it hits an opponent, it adds 1 attack per round for the next
40' • Fighter: 1 • Mor 12 • TT None
DR
Derej Rat
FG1AC
13
HD
1*
XP
37
1 bite • 1d4 Each time a Derej Rat is slain, its original hit points are distributed to any remaining derej rats in its group, until
40' • Fighter: 1 • Mor 12 • TT None
DC
Dinosaur, Compsognathus
FG1AC
12
HD
½ (1d4 HP)
XP
10
1 bite • 1d2 A Compsognathus is a tiny, chicken-sized prehistoric reptile that runs swiftly to catch insects and other small prey. Al
40' • Normal Man • Mor 8 • TT None
D
Drat
FG1AC
11
HD
½* (1d4 HP)
XP
13
Special • Special The Drat, so-called because of the frequent expletives emitted in its vicinity, is so rare as to elicit skepticism with
30' • Fighter: 1 • Mor 7 • TT None
F
Faun
FG1AC
15 (11)
HD
1
XP
25
1 weapon • 1d6 or by weapon A Faun is a fey-related race that resembles a sort of strange cross of goat with a small Human or Elf-like being. Standi
40' • Fighter: 1 (with Dwarf bonuses) • Mor 8 • TT D
G
Gerbalaine
FG1AC
15
HD
1
XP
25
1 punch or weapon (large form) • 1d4 or by weapon (large form) Gerbalaines are a race of very small fey beings. It has a mouse-like appearance, and because of its size it is often mis
40' • Fighter: 1 (Halfling bonuses) • Mor 6 • TT 1d4 random small gems
L
Lerini
FG1AC
13 (11)
HD
1
XP
25
1 bite or weapon • 1d6 or by weapon A Lerini is a lizard-like humanoid dwelling in swamps and warm, wet forests. It stands 4 to 5 feet tall, weighs 60 to 10
20' (unarmored 40'), Swim 30' • Fighter: 1 • Mor 8 • TT D
MG
Mosquito, Giant
FG1AC
11
HD
½* (1d4 HP)
XP
13
1 bite • 1d3 + 1d3/round (blood drain) Giant Mosquitos swarm victims by the dozen, with 1d6+1 attacking each living creature they encounter. A successful attac
50' • Fighter: 1 • Mor 9 • TT None
NE
Nazgorean, Eelbat
FG1AC
14
HD
1*
XP
37
1 bite • 1d6 + 1d6/round (blood drain) An Eelbat looks like an eyeless eel with bat-like wings and gray slimy skin. Despite the lack of visual organs, it can s
5' Fly 70' • Fighter: 1 • Mor 10 • TT None
OS
Orc, Snow
FG1AC
14 (11)
HD
1*
XP
37
1 punch or weapon • 1d8 or by weapon A Snow Orc is a white-haired relative of the normal orc, well-suited to cold mountain lairs. It appears even more bestia
40' • Fighter: 1 (but see below) • Mor 8 • TT D
P
Phaerim
FG1AC
15
HD
1d6 hp (1 HD)
XP
25
1 weapon • By weapon The beautiful Phaerim is related to fey such as booka or pixies. The phaerim appear to be a smaller elf-like folk, excep
30' Fly 60' • Fighter: 1 (Elf bonuses) • Mor 8 • TT D
RS
Red Slime
FG1AC
11 to 16
HD
1* to 6*
XP
37
1 slam • 1d4, 1d6, 1d8, 1d10, 1d12, or 2d8 Distant relative of ochre jellies and green slimes, the Red Slime is an oozing mass that appears to be a red pool. One i
10' • Fighter: 1 to 6 • Mor 12 • TT None
SL
Skeleton, Leaded
FG1AC
16 (see below)
HD
1
XP
25
1 punch or weapon • 1d8 punch, by weapon A Leaded Skeleton is an altered form of a standard skeleton with a coat of lead over its bones, making it slower but muc
20' • Fighter: 1 • Mor 12 • TT None
SV
Snake, Vort
FG1AC
15
HD
1+2*
XP
37
1 bite • 1d3 + poison A Vort, otherwise known as a crested serpent, is a large snake ranging from 7 to 9 feet in length. It is dark in color w
50' • Fighter: 1 • Mor 7 • TT None
S
Stalag
FG1AC
17
HD
1
XP
25
1 stab • 1d6 The Stalag looks very much like a stalactite, hanging from the ceiling of a natural cave. It senses the sounds and warmt
10' • Fighter: 1 • Mor 12 • TT None
T
Thulid
FG1AC
15
HD
1* to 8* (1** to 8** if a Magic-User)
XP
37
1 weapon or special • By weapon or special A Thulid is a highly intelligent man-like creature with a squid-like visage, having four to ten tentacles surrounding a
40' • Magic-User: 1 to 8 • Mor 7 • TT F
V
Vermen
FG1AC
16 (13)
HD
1+1
XP
25
1 bite or 1 weapon • 1d3 bite, by weapon A Vermen is a medium-sized furred humanoid with a rodent-like head and tail. It has a long torso and limbs. It tends to
30' • Fighter: 1 • Mor 5 • TT P each, C in lair
W
Wug
FG1AC
12
HD
1
XP
25
1 weapon • 1d8 punch, by weapon The Wug are a race of nasty, brutish humanoid frogs. They infest swamps and other waterways, regularly attacking other h
40' • Fighter: 2 • Mor 8 • TT E (Lair Only)
ZL
Zombie, Leper
FG1AC
13
HD
1*
XP
37
2 claws, 1 bite • 1d3 claw, 1d3 + disease bite A Leper Zombie shuffles toward its prey with grim purpose and hatred. More agile than other types of zombies, it is far
30' • Fighter: 1 • Mor 9 • TT None
A
Aeromi
FG2AC
12
HD
1
XP
25
2 claws or 1 weapon • 1d4 claw, by weapon The arboreal Aeromi is a fur-covered humanoid about 4 to 5 feet in height with a long bushy tail. It has relatively long
30' Glide 90' Climb 20' • Fighter: 1 • Mor 8 • TT Q, R each; D in lair
BS
Bazeley’s Sphere Recombinant
FG2AC
16
HD
1*
XP
37
2 sphere shots • 1d4+1 The rarest form, the Sphere Recombinant, stands 6 feet tall atop wheels constructed entirely from rigidly-linked spheres
80' • Fighter: 1 • Mor 12 • TT 100 gp worth of crystals
BV
Bone Viper
FG2AC
14 (special, see below)
HD
1*
XP
37
1 bite or 1 spit • 1d4 + poison bite, save vs. Poison or blind A Bone Viper is an undead creature created to be used as a defender of some wizard's tower or evil priest's temple. Its
40' • Fighter: 1 • Mor 12 • TT None
B
Bruhl
FG2AC
14 (11)
HD
1
XP
25
1 weapon • 1d8 or by weapon A Bruhl appears to be a feral proto-human similar to a Neanderthal (caveman), but slightly smaller and more simian-like.
30' Unarmored 40' • Fighter: 1 • Mor 8 • TT Q, R each; D in lair
DO
Deep One, Hybrid
FG2AC
14
HD
1+1
XP
25
2 claws or by weapon • 1d2 claw, by weapon A Hybrid Deep One starts off life as a normal member of its humanoid parent's race. In fact, in the beginning it is comp
30' Swim 20' • Fighter: 1 • Mor 7 • TT C
D
Dufflepud
FG2AC
16 (13)
HD
1
XP
25
1 spear • 1d6 The Dufflepud is a strange dwarf-like creature whose primary means of locomotion is its enormous single foot that it use
20' • Fighter: 1 (with Dwarf bonuses) • Mor 8 • TT C
D
Dwarrow
FG2AC
16 (11)
HD
1+1
XP
25
1 weapon • 1d6 or by weapon Dwarrow are a grim, evil race who are cousins to the Dwarves. It is similar to a Dwarf in appearance but far less stocky
20' Unarmored 40' • Fighter: 1 (with Dwarf bonuses) • Mor 8 • TT Q, S each; B, L in lair
G
Gila
FG2AC
15
HD
1-1
XP
10
1 bite, 1 weapon • 1d4 bite, by weapon Gila (singular and plural) are a race of relatively small lizard men. Standing about 4 feet in height, each has varying
30' • Fighter: 1 • Mor 8 • TT Q, R each; D, K in lair
H
Hob
FG2AC
14 (11)
HD
1-1
XP
10
1 weapon • 1d6 or by weapon A Hob is a hairy relative of the goblin that typically stands around 3 foot to 3 ½ foot tall. Each has a skin color that
20' Unarmored 30' • Thief: 1 • Mor 7 • TT R
L
Leprechaun
FG2AC
19
HD
1**
XP
49
1 miniature weapon • 1d2 The "wee folk" are related to the other fey races of brownies, pixies, and sprites. A Leprechaun stands about 2 feet tal
30' • Magic-User: 1 (+ bonuses) • Mor 5 • TT M (5,000 to 40,000 gp)
LC
Living Candlestick
FG2AC
13
HD
1*
XP
37
1 firedart or 1 fireball • 1d3 firedart, 2d6 fireball A Living Candlestick is an animated candelabra that will fight intruders. It does this by shooting tiny darts of fire fr
10’ • Fighter: 1 • Mor 8 • TT None
NN
Nazgorean, Nehnite
FG2AC
11 soft portions, 15 otherwise
HD
1d4* per MU level
XP
13
1 bite or small weapon • 1d2+poison bite, 1d4 or by weapon About the size of an average dog, a Nehnite has a segmented chitinous body similar to what one might see on certain spid
30' • Magic-User: 1+ • Mor 8 • TT Chance of magical wand
N
Norker
FG2AC
17
HD
1+2
XP
25
1 weapon + 1 bite • 1d6 or by weapon, 1d4 bite Norkers are fully subterranean members of the goblin races. A norker most closely resembles a hobgoblin but tends toward
30' Unarmored 40' • Fighter: 1 • Mor 9 • TT Q, R each; D, K in lair
R
Rakun
FG2AC
12
HD
1d6 HP
XP
10
1 weapon or one bite • 1d4 or by weapon or 1d3 bite The Rakun (pronounced as raccoon but also known as Vaskebjørn) are a race of what can best be described as talking racco
30' Unarmored 40' • Fighter: 1 • Mor 8 • TT Q, R each; D, K in lair
SF
Skeletal Flayer
FG2AC
15
HD
1*
XP
37
1 whip, 1 blade • 1d6 + 2 whip, 1d6 blade The Skeletal Flayer appears to be a regular skeleton with its forearms and hands replaced with a long whip and a steel c
40' • Fighter: 1 • Mor 12 • TT A
SL
Skeletal Legs
FG2AC
11
HD
½ (1d4 HP)
XP
10
2 kicks • 1d3 When a whole corpse cannot be found, an aspiring necromancer must settle for less. A pair of Skeletal Legs is exactly ho
50' • Fighter: 1 • Mor 12 • TT None
SH
Spider, Humming
FG2AC
12
HD
1
XP
25
4 slices • 1d8 The Humming Spider is a dinner plate-sized arachnid shaped almost like a disk with an elongated head sporting two long p
60’ Jump 15’ • Fighter: 1 • Mor 6 • TT None
TG
Tick, Giant
FG2AC
14
HD
1*
XP
37
1 bite • 1d3 + blood drain and disease A Giant Tick is a blood-sucking insect about a foot long and is a more active hunter than its smaller kin. It typically
10' • Fighter: 1 • Mor 7 • TT None
T
Tree-Fox
FG2AC
16
HD
1
XP
25
2 claws, 1 bite • 1d3 claw, 1d4 bite The feral Tree-Fox is a rather squirrel-like mammal in overall shape, though substantially larger. They are not actually
40' Climb 30' • Fighter: 1 • Mor 8 • TT None
T
Trobold
FG2AC
14
HD
½ (1d4 HP)**
XP
16
2 claws, 1 bite • 1d2 claw, 1d4 bite A Trobold is a magical hybrid of a troll and a kobold, physically resembling a kobold with multiple rows of sharp teeth.
30' • Normal Man • Mor 9 • TT P, Lair J
U
Ushac
FG2AC
11 (or armor worn)
HD
1-1*
XP
13
1 weapon • By weapon Cheerful and willing to help, Ushac are sadly the perfect minion race. Dwarf-sized with purple skin, gray eyes, cat- lik
30' • Normal Man • Mor 9 • TT Q each; C in lair
V
Vihm
FG2AC
13 (11)
HD
½ (1d4 HP)
XP
10
1 weapon • 1d4 or by weapon Vihm are small, nearly hairless rodent-faced humanoids often referred to as ratlings. A vihm is 2 to 2.5 feet tall and w
20' Unarmored 30' • Normal Man • Mor 6 • TT P, Q each; C in lair
P
Pony
CoreAC
13
HD
1
XP
25
1 bite • 1d4 bite For convenience, animals commonly used to carry loads and/or characters are listed here together. Such creatures obvious
40' (10') • Fighter: 1 • Mor 6 • TT None
AL
Ant, Large
CoreAC
13
HD
1
XP
25
1 bite • 1d6 bite Giant ants are fantastically enlarged versions of the more common variety of ants. Normal workers are 5 to 6 feet long;
40' • Fighter: 1 • Mor 7 • TT U or special
DP
Dinosaur, Pterodactyl
CoreAC
12
HD
1
XP
25
1 bite • 1d4 bite Pterodactyls are prehistoric winged reptilian creatures, having a wingspan of around 25 to 30 inches. Though they eat mo
Fly 60' (10') • Fighter: 1 • Mor 7 • TT None
SG
Shrew, Giant
CoreAC
16
HD
1
XP
25
2 bites • 1d6 bite Giant shrews resemble giant rats, but are larger, being up to 6' long, and darker in color. They have a very fast metabo
60' • Fighter: 2 • Mor 10 • TT None
SG
Shrew, Giant, Venomous
CoreAC
16
HD
1*
XP
37
2 bites • 1d6 bite + poison Giant shrews resemble giant rats, but are larger, being up to 6' long, and darker in color. They have a very fast metabo
60' • Fighter: 2 • Mor 10 • TT None
SP
Snake, Pit Viper
CoreAC
14
HD
1*
XP
37
1 bite • 1d4 + poison Pit vipers are highly venomous snakes. There are many varieties ranging in size from 2' to 12' at adulthood; the statist
30' • Fighter: 1 • Mor 7 • TT None
SR
Snake, Rattlesnake
CoreAC
14
HD
1*
XP
37
1 bite • 1d4 + poison Pit vipers are highly venomous snakes. There are many varieties ranging in size from 2' to 12' at adulthood; the statist
30' • Fighter: 1 • Mor 7 • TT None
TI
Trollkin, Infant
CoreAC
14
HD
1* to 2*
XP
37
2 claws, 1 bite • 1d4 claw, 1d4 bite Trollkin are young trolls. They have all the powers and weaknesses of trolls, and look exactly like smaller than normal
30' • Fighter: 1-2 • Mor 9 • TT None
TS
Turtle, Snapping
CoreAC
16
HD
1
XP
25
1 bite • 1d6 Turtles and tortoises are reptiles with a hard shell into which the animal can pull its head and legs if threatened. Tur
5' Swim 20' • Fighter: 1 • Mor 6 • TT None
CG
Cockroach, Giant
FG1AC
15
HD
1*
XP
37
1 bite • 1d4 A Giant Cockroach is a massive and particularly disgusting version of the common cockroach. It can reach up to 2 feet in
50' • Fighter: 1* • Mor 6 • TT None
C
Cu-Sidhe
FG1AC
16
HD
1
XP
25
1 bite • 1d4 Cu-Sidhe are an elven breed of canine. Their fur is patterned like tree bark, giving them excellent camouflage; so long
50' • Fighter: 1 (Elf bonuses) • Mor 8 • TT None
CS
Cu-Sidhe, Special
FG1AC
16 (s)
HD
1** (+2d8 hp enlarged)
XP
100
1 bite • 1d4 (2d4 enlarged) Cu-Sidhe are an elven breed of canine. Their fur is patterned like tree bark, giving them excellent camouflage; so long
50' • Magic-User: 1 (Elf Bonuses) • Mor 9 • TT None
EC
Eel, Common
FG1AC
11
HD
1
XP
25
1 bite • 1d6 Common Eels will often be found along reefs or in other areas where they can hide in holes and nooks in order to ambush
60' Swim • Fighter: 1 • Mor 8 • TT None
B
Baboon
FG1AC
13
HD
1
XP
25
1 bite • 1d4 A Common Monkey weighs about 30-40 pounds. They are usually shy, but if one or more of them becomes comfortable around h
40' • Fighter: 1 • Mor 8 • TT None
S
Skeletaire
FG1AC
13 (see below)
HD
1* (variable)
XP
37
1 dagger or 1 spell • 1d4 or per spell A Zombraire is a free-willed undead Magic-User. Like the zombie it resembles, a zombraire moves silently, is very strong
40' • Magic-User: by HD • Mor 12 • TT None
EB
Elf, Brugh
KH1AC
12 (armored 17)
HD
1* No. of Attacks: 1 weapon
XP
The Brugh Elf is an elf subspecies that dwell within earthen mounds in tunnel complexes known as “Brughs”. Brugh Elves are of slight build and of the same height as Humans. They usually have thick hair, which can be any color. Though Brugh Elves share the pointed ears so commonly associated with elf-kind, their riotous hair often obscures this feature. Brugh Elves are generally capricious, quick- tempered, and indolent. They can also be extremely vengeful for perceived slights, real or imagined. In folklore, Brugh Elves are also known as a type of “fairy” which can lead to confusion with other beings of the same name. Brugh Elves are powerful magicians, with innate magical abilities similar to those of a brownie. They can detect magic at will, become invisible at will, and once per day can cast confusion as a 7th-level caster. Unlike a brownie, however, the Brugh Elf cannot attack or cast spells while invisible. A person peering through a stone with a naturally-bored hole in it can see an invisible Brugh Elf as though by a detect invisible spell. Brugh Elf Magic-Users are particularly formidable, casting spells as through they were one level higher than other Magic-Users at that class level. The Brugh Elf has unique strengths and vulnerabilities related to its fairy nature and ancient curses visited upon their wicked race: • Increased (+1) damage from metal weapons. • Reduced (-1) damage from stone or wood weapons. • Inability to enter any dwelling with a crafted metal object (e.g., horseshoe) placed over its doorway. • An inscrutable mind makes Brugh Elves immune to charm spells or any form of mind control. Brugh Elves typically wield stone-tipped spears or shortbows. They are rarely armored, as they avoid large-scale warfare. When they do wear armor it is fashioned from tough hides of exotic subterranean monsters such as the purple worm. Brugh Elves have a completely alien mindset and inherent magical abilities, so it's not recommended that the GM allow them as a playable race.
1 weapon • By weapon do wear armor it is fashioned from tough hides of exotic subterranean monsters such as the purple worm. Brugh Elves have
40' No. Appearing: 1d6, Wild 2d6, Lair 5d10 • Magic-User: 1 (with elf bonuses) • Mor • TT S each; G in lair
MM
Mushroom Men (Fungoids)
KH1AC
HD
1 1o 10 No. of Attacks:
XP
25 to 1,300 Mushroom Men, sometimes called Fungoids, are a race of intelligent creatures found in subterranean and sylvan environments. Their form is manlike, though most have mushroom- cap heads. Most are gray or yellowish in color, but a variety of colors have been reported. They begin life as ordinary-looking mushrooms or toadstools, but continue to grow over the course of about a year to a height of about three feet, at which point they transform, gaining limbs and facial features. Young mushroom men (those having 1 hit die) do not yet speak and generally do not fight, though if cornered they will defend themselves. Each year a mushroom man grows roughly six inches, and every second year gains another hit die (so one will have 2 HD at 3 years of age, 3 HD at 5 years, and so on). They learn to speak their own language at the age of 2 and are considered adults at the age of 7 (at which point a mushroom man has 5 hit dice and stands about six feet tall). Mushroom Men live short lives, most dying of old age before their seventeenth year (at which point any individual still living stands a full eleven feet tall and has 10 hit dice). Mushroom Men have superior Infravision of up to 120', and move so quietly that they surprise on 1-3 on 1d6. However, they are peace-loving beings who will almost never start a fight, though the older individuals are known to be fierce when they are forced into battle.
nt any individual still living stands a full eleven feet tall and has 10 hit dice). Mushroom Men have superior Infravisi
40' No. Appearing: 1d6 (5d12 in lair) • F1 to F10 (as hit dice) • Mor 1-3 HD: 7; 4-6 HD: 8; 7-8 HD: 9; 9+ HD: 10 • TT A
WP
Ward Pixie
KH1AC
HD
1* No. of Attacks: 2 claws + Pixie dust
XP
Ward pixies are small winged fairies charged with guarding a stone, grove of elder trees, fungal mass, or other natural object important to the Fairy Court. They appear as diminutive humanoid skeletons, glossy black in color with razor-sharp claws and moth wings. With each successful ward pixie attack there is a 1 in 4 chance that a pinch of ash-like pixie dust will brush off on the target. The target must save vs. Death Ray or immediately despair and attempt suicide. For the next 5 rounds, unless restrained, the victim will attempt to do the maximum bodily harm to him- or herself.
2 claws + Pixie dust • 1d4 claw, Pixie dust see below dust will brush off on the target. The target must save vs. Death Ray or immediately despair and attempt suicide. For th
30' Fly 60' No. Appearing: 2d4 • Magic-User: 4 (with Elf bonuses) • Mor • TT None
BG
Beetle, Giant Bombardier
CoreAC
16
HD
2*
XP
100
1 bite, 1 spray (special, see below) • 1d6 bite, 2d6 spray Giant bombardier beetles have red head and thorax sections and black abdomens. They are 3 to 4 feet long. In combat, a g
40' • Fighter: 2 • Mor 8 • TT None
BG
Beetle, Giant Oil
CoreAC
16
HD
2*
XP
100
1 bite + spray (see below) • 2d4 bite, special spray (see below) Giant oil beetles are about 3 feet long, and are often found burrowing in soil or roaming dungeon corridors. Their eyes
40' • Fighter: 2 • Mor 8 • TT None
BR
Blood Rose
CoreAC
13
HD
2* to 4*
XP
100
1 to 3 canes, each + blood drain • 1d6 cane, 1d6/round blood drain Blood roses appear to be normal rose bushes, but are actually animated plants, dimly aware of their surroundings. These
1' • Fighter: 2 • Mor 12 • TT None
CL
Cave Locust, Giant
CoreAC
16
HD
2**
XP
125
1 bite or 1 bump or 1 spit • 1d2 bite, 1d4* bump, special spit Giant cave locusts are pale, cricket-like creatures that live underground. An average giant cave locust is 2 to 4 feet l
20' Fly 60' (15') • Fighter: 2 • Mor 5 • TT None
C
Cheetah
CoreAC
14
HD
2
XP
75
2 claws, 1 bite • 1d4 claw, 2d4 bite A Cheetah is one of the fastest land animals; a large (about 100 pounds) cat capable of reaching up to 75 miles per hour
100' • Fighter: 2 • Mor 7 • TT None
D
Dryad
CoreAC
15
HD
2*
XP
100
1 dagger or 1 fist • 1d4 dagger or 1d4 fist Dryads are female nature spirits; each is mystically bound to a single, enormous oak tree and must never stray more than
40' • Magic-User: 4 • Mor 6 • TT D
E
Eagle
CoreAC
13
HD
2
XP
145
2 talons, 1 beak • 1d6 talon, 1d4 beak Eagles are large birds with wingspans 6½ to 7½ feet in width. They stand about 2½ to 3 feet tall and weigh about 13 lbs.
10’ Fly 160’ (10’) • Fighter: 2 • Mor 8 • TT None
FG
Fish, Giant Bass
CoreAC
13
HD
2
XP
75
1 bite • 1d6 Giant bass are generally between 10' and 25' long. Most are greenish-grey marked with dark lateral stripes, though some
Swim 40' (10') • Fighter: 2 • Mor 8 • TT None
FG
Fly, Giant
CoreAC
14
HD
2
XP
75
1 bite • 1d8 Giant flies look much like ordinary houseflies, but are about 3' long. Some are banded yellow and black, and are thus mi
30' Fly 60' • Fighter: 2 • Mor 8 • TT None
FG
Frog, Giant
CoreAC
13
HD
2
XP
75
1 tongue or 1 bite • tongue grab or 1d4+1 bite Giant frogs are enlarged versions of the common frog; most resemble bullfrogs in appearance, but an adult giant frog is
30' Swim 30' • Fighter: 2 • Mor 6 • TT None
G
Gnoll
CoreAC
15 (13)
HD
2
XP
75
1 weapon • 2d4 or by weapon +1 Gnolls are large fur-covered humanoids, averaging 7½ feet in height and weighing about 300 pounds. They are best recogni
30' Unarmored 40' • Fighter: 2 • Mor 8 • TT Q, S each; D, K in lair
GW
Golem, Wood
CoreAC
13 (m)
HD
2+2*
XP
100
1 fist • 1d8 fist Wood golems are small constructs, not more than 4' in height, and are crudely made. Being made of wood makes them vulner
40' • Fighter: 1 • Mor 12 • TT None
H
Harpy
CoreAC
13
HD
2*
XP
100
2 claws, 1 weapon or charm • 1d4 claw, 1d6 or by weapon or A harpy looks like a giant vulture bearing the torso and face of a human female. They are able to attack with their claw
20' Fly 50' (10') • Fighter: 2 • Mor 7 • TT C
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