Modules

25 owned • 8 built as playable campaigns • 17 catalogued (metadata only) • Click for details

Built modules open in the World Vault
AA1catalogued
Adventure Anthology One
Level 2-4
Herein you will find a collection of small adventure modules, playable in a session or two, submitted by a variety of authors. Note: Some of the monsters in this work are found in the Basic Fantasy Field Guide. As with the Basic Fantasy Role-Playing Game rules and this adventure, it is also available for free in PDF form from our website, www.basicfantasy.org. Gold in the Hills Page 3 by Ray Allen Gold nuggets have been appearing in the hands of a local gob
AA1-Adventure-Anthology-One-r21.pdf
AA2catalogued
Adventure Anthology Two
Level 3-6
Herein you will find a collection of small adventure modules, playable in a session or two, submitted by a variety of authors. Some of the adventures in this work include monsters found in the Basic Fantasy Field Guide Volume 1, which, like the Basic Fantasy RPG Core Rules, is available for free on our website at www.basicfantasy.org. While you're there, check out our forums, the best place to keep up with what's going on in the Basic Fantasy Project commu
AA2-Adventure-Anthology-Two-r34.pdf
AA3catalogued
Adventure Anthology Three
Level 4-6
Herein you will find a collection of small adventure modules, playable in a session or two, submitted by a variety of authors. Some of the adventures in this work include monsters found in the Basic Fantasy Field Guides, which, like the Basic Fantasy RPG Core Rules, are available for free on our website at www.basicfantasy.org. While you're there, check out our forums, the best place to keep up with what's going on in the Basic Fantasy Project community, ge
AA3-Adventure-Anthology-Three-r21.pdf
AA4catalogued
Adventure Anthology Four
Level 3-5
Herein you will find a collection of small adventure modules, playable in a session or two, submitted by a variety of authors. Some of the adventures in this work include monsters found in the Basic Fantasy Field Guide Omnibus, which, like the Basic Fantasy RPG Core Rules, is available for free on our website at www.basicfantasy.org. While you're there, check out our forums, the best place to keep up with what's going on in the Basic Fantasy Project communi
AA4-Adventure-Anthology-Four-r10.pdf
AB1catalogued
Peril at the Rock
Level —
Introduction Introduction If you might be a player in this adventure, stop reading now! Beyond this point lies information meant only for the Game Master's eyes! This is the miniature campaign created for the Basic Fantasy Adventure Binge at Fallcon 2024 in Quincy, Illinois. The adventure is presented in four parts, each meant to be completed in a single session of 3 to 4 hours. In Chapter 1: Discovering the Threat (page 2) the adventurers discover a threat from another world, and learn that the
AB1-Peril-at-the-Rock-r22.pdf
AB2catalogued
The Heroes of Wolvenmere
Level —
Introduction Introduction If you might be a player in this adventure, stop reading now! Beyond this point lies information meant only for the Game Master's eyes! These are the adventures created for the second Basic Fantasy Adventure Binge at Fallcon 2025 in Quincy, Illinois. Each adventure is presented in two parts, and each part is meant to be completed in a single session of 3 to 4 hours. New Monsters for these adventures can be found beginning on page 69. Across the Hundred Mile Swamp You ar
AB2-The-Heroes-of-Wolvenmere-r16.pdf
BF1playable
Morgansfort: The Western Lands Campaign
Level 1 (2-8 PCs)
Introduction Introduction Morgansfort: The Western Lands Campaign is a campaign module (a group of connected adventures) for the Basic Fantasy Role-Playing Game. This module is intended for 2 to 8 beginning (1st level) player characters, and furthermore is suitable for beginning players as well. There are several parts to this module: The Western Lands, a campaign adventure area consisting of the remnants of a once-great empire, a pair of important free cities, and quite a lot of wilderness terr
BF1-Morgansfort-r43.pdf
BF2playable
Fortress, Tomb and Tower
Level 2-8
Introduction Introduction About This Book Fortress, Tomb, and Tower: The Glain Campaign is an adventure series for the Basic Fantasy Role-Playing Game. The adventures herein are intended for 4 to 8 player characters. The levels of ability vary, and are noted below. These adventures were all created for use in my campaign world, Glain, and in particular in the nation of Enterone. Of course, you may wish to use the adventures herein with a different campaign world; there is no reason they can't be
BF2-Fortress-Tomb-and-Tower-r25.pdf
BF3catalogued
Strongholds of Sorcery
Level 4-8
Introduction Introduction Strongholds of Sorcery: The Glain Campaign is an adventure series for the Basic Fantasy Role-Playing Game. The adventures herein are intended for 4 to 8 player characters of levels 4 to 8. These adventures were all created for use in my campaign world, Glain. Of course, you may wish to use the adventures herein with a different campaign world; there is no reason they can't be tailored to fit well into any Basic Fantasy RPG campaign. Castle D'Angelo: Duke Pons III, wizar
BF3-Strongholds-of-Sorcery-r47.pdf
BF4playable
Raiders of Enterone
Level 1-3
Introduction Introduction About a thousand years ago (Christmas 1981, to be precise) I received a hot pink box that changed my life. (Wow, that sounds more exciting than it should. Anyway.) I loved everything I read in the booklets inside, and I wanted to play this game so much. I had never played, never seen a game at all, so I had only the words of Tom Moldvay to explain to me how it worked and what I was supposed to do if I wanted to be a Dungeon Master. Yeah, that's right, I was Dungeon Mast
BF4-Raiders-of-Enterone-r18.pdf
CS1catalogued
Castle By The Sea
Level 4-6
Introduction Introduction Castle by the Sea is a unique adventure collection for the Basic Fantasy Role-Playing Game. I needed an adventure for a session at the November 2015 Gaming for Goodness' Sake convention in Jacksonville, Illinois. I wanted a compact adventure, one that could be completed in a three- to four-hour session with maps that could be drawn entirely on my two battlemats. I created the adventure entitled Call of Doom for this very purpose. It worked far better than any other adve
CS1-Castle-by-the-Sea-r27.pdf
CS2catalogued
The Dark Temple
Level —
Introduction Introduction The Dark Temple is the second adventure multimodule in the Basic Fantasy Contest Series. Like the original contest adventure series, Castle by the Sea, this work consists of a set of adventures all written to use the same set of dungeon maps. The adventures are compact, most being playable in full in one to three sessions. All contestants were asked to create a dungeon key using the provided maps and this writing prompt: A temple, ancient and crumbling, haunted by some
CS2-The-Dark-Temple-r16.pdf
DC1playable
Tales from the Laughing Dragon
Level 1-2
Introduction Introduction Tales from The Laughing Dragon: A Dragonclaw Campaign is a three-part adventure series for the Basic Fantasy Role-Playing Game. These adventures are intended for 4 to 6 player characters. They should start out at level 1 and should finish with most characters around levels 2 to 3. Please note that some of the monsters in this adventure are found in The Basic Fantasy Field Guide, available for free in PDF format on the www.basicfantasy.org website. The Search for The Mis
DC1-Tales-from-the-Laughing-Dragon-r27.pdf
ES1catalogued
Chronicles Of The Brave
Level 3-5
Introduction Introduction This is my first attempt of putting multiple adventures into a single book. Being part of the Basic Fantasy RPG community is a great experience. If you enjoy what this community has to offer as being one of the most affordable RPG’s out there, I urge you to take one more step and try writing your own module and upload it to the Workshop forum as there are plenty of gamers that will help out in a highly constructive way. Hope you enjoy my contribution to our community. T
ES1-Chronicles-of-the-Brave-r10.pdf
HRS1playable
Barks and Blades
Level —
Introduction Introduction Barks and Blades is an introductory adventure designed for a starting level party of 4 to 6 adventurers. Depending on their class and the amassed loot and experience, surviving PCs could progress to second level by the end of this module. This book aims to be a detailed and easy to run adventure for both new and experienced Game Masters. Adventure Background This section provides the GM with the initial hook and the necessary information to run this module. Three intert
HRS1-Barks-and-Blades-r26.pdf
JN1playable
Chaotic Caves
Level —
Introduction Introduction If you are a player and not a GM, do not read this module. Doing so only ruins the fun of not knowing what is going on. This module provides a collection of low-level, basic scenarios for anyone with simple tastes who wants something they can take and change as they wish. The text is mostly statistics; none of the creatures or characters herein are named, leaving much to the GM's imagination. If sophisticated plots are needed, the GM will have to make them up. This adve
JN1-Chaotic-Caves-r28.pdf
JN2playable
Monkey Isle
Level —
Introduction Introduction If you are not a Game Master, do not read this! Doing so will only lessen the excitement of not knowing what is going on. Monkey Isle is a "lost world" setting – an island inhabited by prehistoric beasts and other strange creatures. It includes background material for the GM (Game Master) and several ready-made adventures. The intent is to give the GM an island to use for their own adventures. It is a place the gamers can visit and revisit as they desire. This adventure
JN2-Monkey-Isle-r28.pdf
JN3catalogued
Saga of the Giants
Level —
Introduction Introduction The Basic Fantasy RPG is sometimes considered a "retro-clone" game, but honestly, it was created more to replicate "the way we played back in the day" than any specific rule system. In many ways it's a homage to those times and to the games we played back then, and if you're one of those for whom that style rings true, then this adventure module should be right up your alley. Saga of the Giants is just what is says on the tin: a series of adventures pitting your player
JN3-Saga-of-the-Giants-r17.pdf
KH1playable
The Blackapple Brugh
Level —
Introduction Introduction If you might be a player in this adventure, stop reading now! Beyond this point lies information meant only for the Game Master's eyes! Blackapple is a small, remote village on the edge of a great wood. It is intended to provide low level PCs with a good starter town and hub for adventures, big and small. This book describes several encounters or mini-adventures around Blackapple, as well as a larger adventure that takes place in a subterranean elf lair known as a “brug
KH1-The-Blackapple-Brugh-r21.pdf
LA1catalogued
Terror in Tosasth
Level —
Introduction....................................................................................................................................1 Game Master’s Background........................................................................................................2 The Mountain Manor of Elab Jarr..............................................................................................7 Strange Extrusion................................................................................
LA1-Terror-in-Tosasth-r33.pdf
LA2catalogued
Estates of the Eliari
Level —
Introduction Introduction About This Adventure Long ago, merchants from a faraway land made their fortune trading exotic goods for the raw commodities from the local farmers and miners. Unusual in manner and reluctant to adopt local customs, they nevertheless settled locally in small estates, each built in identical style according to their peculiar aesthetics. The merchants were called the Eliari, and they lived well for many decades until some catastrophe called them home. For decades after, t
LA2-Estates-of-the-Eliari-r20.pdf
SM1catalogued
The Unusual Predicament Of Sophie De Murtas
Level —
Introduction Introduction In the city of Vallerin, fear has taken root. It began with the arrival of Chauncey Lafayette, a storyteller unlike any other. His tales were grim and violent, and his patrons always the victims in his gruesome fables. Lafayette's popularity among the city's young nobles soared... until he vanished without a trace. Soon after, his dark stories started coming true. His patrons began to die in the horrific ways he had described, with no apparent cause or defence against t
SM1-The-Unusual-Predicament-of-Sophie-De-Murtas-r19.pdf
SP1catalogued
Endless Tunnels of Enlandin
Level —
Introduction Author's Introduction The Endless Tunnels of Enlandin was probably the third or fourth dungeon adventure I designed. My friends and I played the circa 1978 edition of the game with the blue cover until the "advanced" rules became available. Even after we abandoned the basic game in 1979 or so, I remained nostalgic for the open- ended simplicity and ease of play of the basic game. The Endless Tunnels of Enlandin was my "best" adventure for those rules. A few words of warning to adven
SP1-Endless-Tunnels-of-Enlandin-r8.pdf
TL1catalogued
Beneath the Silver Spire
Level —
Introduction Introduction Silver Spire Mountain ("the Spire") is a treacherously dangerous natural monument, feared and respected by the regional inhabitants. Clad in perilous ice and snow but seething with volcanic activity within, its sheer cliffs and lava pits deterred humanoid presence and activity even before it was rumoured to be inhabited by infernals and undead. But for one man, beckoned by the plume of smoke pouring from the mountain’s peak, its danger made it impossible to resist as a
TL1-Beneath-the-Silver-Spire-r23.pdf
TL2catalogued
Nightmare Voyager
Level —
Introduction Legend of the Nightmare Voyager For as long as anyone can remember, the Nightmare Voyager has been hailed as the warship that braves the most tumultuous seas, ever ready to rescue those who have lost all hope. Lauded for its nearly-impenetrable hull and ability to move without wind, the vessel’s legend is spread in whispers across the ports of every kingdom—a bastion against evil for some, a menace upon the waters for others. Under the command of the enigmatic Captain Edric Headleye
TL2-Nightmare-Voyager-r17.pdf
What “catalogued” and “playable” mean
All 25 module PDFs live in /media/senpai/Games/TTRPG's/Basic Fantasy/Modules (710MB) and are catalogued here — code, title, levels, intro. A module marked playable has been fully keyed into the World Vault as a campaign: every town area, dungeon room and NPC extracted from its PDF. BF1 Morgansfort is playable now; the rest are catalogued only until their extraction runs.