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Best: 3:4 portrait (e.g. 900×1200)

Monk

BF-Quasi-Classes r8
QUASI-CLASS — layered on a base class, combined XP to advance
Quasi-class of monastic martial artists (any base class, clan/order flavor): chi-infused Martial Arts damage, AC bonus, extra attacks, Tumble evasion, +2 vs. mental influence. Strict order weapon/armor rules; disobedience means expulsion.
NOTES
Above-normal XP costs. Brawling may count as weapon specialization for Fighter-Monks.
Prime Requisite
Strength 11, Wisdom 15, Dexterity 13, Constitution 11 (+ base class)
Hit Die
—
Attacks As
—
Saves As
—
Armor
Per order (often restricted)
Weapons
Per order; all attacks become Martial Arts (unarmed, weapon, or touch spells)
ABILITY MINIMUMS
STR 11+WIS 15+DEX 13+CON 11+
SPECIAL ABILITIES
Martial Arts damage +1 (L1) scaling to +2d4 (L9+); AC bonus +1 (L2) to +8 (L19); Extra Attack L6, 2nd L12, 3rd L18; Tumble progression; +level to move (unencumbered/light); fall/AoE damage halved on Tumble (quartered with save); tumble through enemy spaces; +2 saves vs. mental influence.
EXPERIENCE & HIT DICE
LvlXPHD
101
21,0002
32,0003
44,0004
58,0005
616,0006
732,0007
864,0008
9128,0009
10192,0009+0
11250,0009+0
12310,0009+0
13370,0009+0
14430,0009+0
15500,0009+0
16570,0009+0
17640,0009+0
18710,0009+0
19780,0009+0
20850,0009+0
Source: BF-Quasi-Classes r8 • Transcribed from your supplements, no hallucination.