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Paladin
Best: 3:4 portrait (e.g. 900×1200)

Paladin

BF-Rangers-and-Paladins r4
Holy warriors bound by a code of honor and tithing (10%+). A Fighter subclass (Fighter AB/saves). Break the code and lose all powers until atonement — meanwhile an ordinary Fighter. Lawful Good or Chaotic Evil if alignment rules are used.
NOTES
No racial restrictions. Fighter subclass. Supplement also offers an optional Fighter Weapon Specialization rule (true Fighters only).
Prime Requisite
Strength 9, Wisdom 11, Charisma 11
Hit Die
d8
Attacks As
Fighter
Saves As
Fighter
Armor
Any armor and shields
Weapons
Any weapon
ABILITY MINIMUMS
STR 9+WIS 11+CHA 11+
SPECIAL ABILITIES
Aura: protection from evil (or good) 10' radius. Detect evil (or good) at will. 1/day/level: touch makes a non-magical melee weapon (or attack form) hit silver/magic-only creatures for a turn. Lay on Hands (2 + CHA bonus healing) 1/day, +1 use per odd level; cure disease instead at 7th; neutralize poison at 11th. Turn/command undead as Cleric of half level (round down) from 2nd. Clerical spells from 10th at half level. Tithe 10%+.
SPELLCASTING — cleric (from 10th level)
Lvl12
101—
112—
1221
1322
1432
1533
1643
1744
1854
1955
2065
EXPERIENCE & HIT DICE
LvlXPHD
101d8
22,5002d8
35,0003d8
410,0004d8
520,0005d8
640,0006d8
780,0007d8
8150,0008d8
9300,0009d8
10450,0009d8+2
11600,0009d8+4
12750,0009d8+6
13900,0009d8+8
141,050,0009d8+10
151,200,0009d8+12
161,350,0009d8+14
171,500,0009d8+16
181,650,0009d8+18
191,800,0009d8+20
201,950,0009d8+22
Source: BF-Rangers-and-Paladins r4 • Transcribed from your supplements, no hallucination.