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Thief
Best: 3:4 portrait (e.g. 900×1200)

Thief

Core r142
Take what they want by stealth: locks, traps, pockets. Fight better than Magic-Users, worse than Fighters. Special abilities usually take a turn; GM may roll secretly.
Prime Requisite
Dexterity 9
Hit Die
d4
Attacks As
Thief
Saves As
Thief
Armor
No metal armor, no shields (leather OK)
Weapons
Any weapon
ABILITY MINIMUMS
DEX 9+
SPECIAL ABILITIES
Open Locks, Remove Traps, Pick Pockets, Move Silently, Climb Walls, Hide, Listen (percentile table). Sneak attacks and backstab per Core combat rules.
ABILITY TABLE (% PER LEVEL)
LvlOpen LocksRemove TrapsPick PocketsMove SilentlyClimb WallsHideListen
125203025801030
230253530811534
335304035822038
440354540832542
545405045843046
650455550853550
755506055864054
860556560874558
965607065885062
1068637468895365
1171667871905668
1274698274915971
1377728677926274
1480759080936577
1583789483946880
1684799585956983
1785809687967086
1886819789977189
1987829891987292
2088839993997395
EXPERIENCE & HIT DICE
LvlXPHD
101d4
21,2502d4
32,5003d4
45,0004d4
510,0005d4
620,0006d4
740,0007d4
875,0008d4
9150,0009d4
10225,0009d4+2
11300,0009d4+4
12375,0009d4+6
13450,0009d4+8
14525,0009d4+10
15600,0009d4+12
16675,0009d4+14
17750,0009d4+16
18825,0009d4+18
19900,0009d4+20
20975,0009d4+22
Source: Core r142 • Transcribed from your supplements, no hallucination.