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Derej Cat

FG1 • fg1
Each time a Derej Cat evades a strike (i.e. is attacked unsuccessfully) its armor class increases by 2 points. Its AC is reduced by 1 point per turn after combat ends, to a minimum of 13.
Armor Class
13 (special, see below)
Hit Dice
1*
Attack Bonus
—
Move
40'
Attacks
2 claws
Damage
1d6
No. Appearing
Special
Save As
Fighter: 1
Morale
12
Treasure Type
None
XP
37
Roll attacks — tap to roll
2× claws
Source: FG1 • Extracted from your PDFs, no hallucination.