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Dufflepud
FG2 • fg2The Dufflepud is a strange dwarf-like creature whose primary means of locomotion is its enormous single foot that it uses to make long hops, enabling it to travel at a surprising speed. A dufflepud is of foul temperament, cursing frequently and bemoaning its unique condition. Despite this it is a highly courageous and capable warrior, wielding long spears and shields and wearing heavy chain into combat. A dufflepud is also an excellent miner and fisherman, even able to use its single foot as a canoe. Once a day a dufflepud can turn itself invisible as the spell invisibility, although it is loud and clumsy enough that this does not help its ability to sneak around. One in every five dufflepuds is a veteran warrior of 2 Hit Dice (75 XP), and one in every 20 is a dufflepud captain of 3 Hit Dice (145 XP), armored in plate (AC 18) and wielding a notched great axe. The leader of the dufflepuds is known as the chief duffer; he or she has 6 Hit Dice, wears gold gilt plate armor (AC 18) and wields a magical weapon with a bonus of +1 to +3 (as rolled or chosen by the GM), and has an experience point value of 500 XP.
Armor Class
16 (13)
Hit Dice
1
Attack Bonus
—
Move
20'
Attacks
1 spear
Damage
1d6
No. Appearing
4d8
Save As
Fighter: 1 (with Dwarf bonuses)
Morale
8
Treasure Type
C
XP
25
Roll attacks — tap to roll
spear
Treasure C — roll the haul
Type C — lair
Source: FG2 • Extracted from your PDFs, no hallucination.