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Eel, Common

FG1 • fg1
Common Eels will often be found along reefs or in other areas where they can hide in holes and nooks in order to ambush prey. Common eels are territorial and aggressive in defense of their lair. A Giant Eel is the huge cousin to the common eel, and is similar in most ways except size. This great aquatic beast is often found in lost underwater ruins or as a guardian raised and trained by underwater races. 1 in 6 giant eels can emit an electrical shock up to three times per day, which will affect those within a 20 feet radius. The shock causes 1d4 points of damage for each hit die of the giant eel; a saving throw vs. Dragon Breath is allowed for half damage. During a round when an eel uses its shock, it is immune to electrical attacks. On other rounds a giant electric eel has a +2 bonus on saves against electrical attacks.
Armor Class
11
Hit Dice
1
Attack Bonus
—
Move
60' Swim
Attacks
1 bite
Damage
1d6
No. Appearing
Wild 1d6
Save As
Fighter: 1
Morale
8
Treasure Type
None
XP
25
Roll attacks — tap to roll
bite
Source: FG1 • Extracted from your PDFs, no hallucination.