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Gnome
Core • coreGnomes are humanoids distantly related to dwarves; they have a similar appearance, but are smaller (averaging 3 to 3½ feet tall and weighing 40 to 45 pounds) and less stocky. Their ears are pointed, not in as pronounced a fashion as elves but certainly noticeable, and their noses likewise are pointed a bit more than those of most other kinds of humanoids. Their preferred habitat is the forest, preferably in a hilly temperate region. They have Darkvision with a 30' range. When attacked in melee by creatures larger than man-sized, gnomes gain a +1 bonus to their Armor Class. Outdoors in their preferred forest terrain they are able to hide very effectively; so long as they remain still there is only a 20% chance they will be detected. If one or more gnomes who are successfully hiding attack from ambush, they surprise their foes on 1-4 on 1d6. Gnomes have their own language, and many also know the language of the dwarves. Some gnomes make their living as traders, often acting as go-betweens for dwarves and humans, and those gnomes naturally tend to learn Common. Those who are engaged in defending their forest settlements from humanoid incursions often choose to learn Goblin or Orc. Gnomes encountered in the wilderness (who are not traders or merchants) are likely to be unfriendly, but not hostile. They tolerate dwarves but dislike most other humanoid races. When forced to interact with other races, a gnome will generally be recalcitrant, unless offered a significant amount of treasure. The statistics given above are for warriors. In a settlement or lair, for every warrior there will be an average of three civilians having 1-1 Hit Dice and Armor Class 11; such gnomes have Morale of 7. One out of every eight gnome warriors will be a sergeant having 3 Hit Dice (145 XP). Gnomes gain a +1 bonus to their morale if they are led by a sergeant. Both warriors and sergeants commonly wear chainmail. In gnomish communities, one out of every sixteen warriors will be a captain of 5 Hit Dice (360 XP) with an Armor Class of 16 (11), adding a shield. In addition, in communities of 35 or greater, there will be a king of 7 Hit Dice (670 XP), with an Armor Class of 18 (11), in plate mail and carrying a shield, having a +1 bonus damage due to strength. In their community, gnomes never fail a morale check as long as the king is alive. There is a chance equal to 1-4 on 1d6 that a community will have a Cleric of level 1d6+1, and 1-2 on 1d6 of a Magic-User of level 1d6. Gnomish Clerics use 1d6 hit dice and Magic-Users use 1d4 hit dice, and in all other ways behave as if they were normal characters.
Armor Class
15 (11)
Hit Dice
1
Attack Bonus
—
Move
20' Unarmored 40'
Attacks
1 weapon
Damage
1d6 or by weapon
No. Appearing
1d8, Wild 5d8, Lair 5d8
Save As
Fighter: 1 (with Dwarf bonuses)
Morale
8
Treasure Type
D
XP
25
Roll attacks — tap to roll
weaponby
Treasure D — roll the haul
Type D — lair
Source: Core • Extracted from your PDFs, no hallucination.