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Harpy

Core • core
A harpy looks like a giant vulture bearing the torso and face of a human female. They are able to attack with their claws as well as with a normal weapon, but they are most feared for the power of their song by which they are able to charm living creatures, and, having charmed them, tear them to pieces at their leisure. All living creatures within a 300' range of one or more singing harpies must make a save vs. Spells or become charmed. The same harpy’s song cannot affect a creature that successfully saves again for 24 hours. This charm is very powerful, such that a victim will approach the harpy or harpies without fear with a dazed expression on its face. If the victim is led toward some danger, such as a ravine, fire, or the like, a second saving throw is allowed immediately; however, if this save fails the victim will proceed directly into danger. Once in reach of a harpy, a charmed victim will surrender completely, even allowing the harpy to attack and kill it without putting up any sort of resistance. The charm effect lasts one full round after all harpies have ceased singing.
Armor Class
13
Hit Dice
2*
Attack Bonus
—
Move
20' Fly 50' (10')
Attacks
2 claws, 1 weapon or charm
Damage
1d4 claw, 1d6 or by weapon or
No. Appearing
1d6, Wild 2d4, Lair 2d4
Save As
Fighter: 2
Morale
7
Treasure Type
C
XP
100
Roll attacks — tap to roll
2× claws
weapon or charmby weapon
Treasure C — roll the haul
Type C — lair
Source: Core • Extracted from your PDFs, no hallucination.