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Mushroom Men (Fungoids)
KH1 • kh1nt any individual still living stands a full eleven feet tall and has 10 hit dice). Mushroom Men have superior Infravision of up to 120', and move so quietly that they surprise on 1-3 on 1d6. However, they are peace-loving beings who will almost never start a fight, though the older individuals are known to be fierce when they are forced into battle.
Armor Class
Hit Dice
1 1o 10 No. of Attacks:
Attack Bonus
None
Move
40' No. Appearing: 1d6 (5d12 in lair)
Attacks
Damage
1-2 HD: 1d4 or by weapon -1; 3-5 HD: 1d6 or by weapon; 6-8 HD: 1d8 or by weapon +1; 9+ HD: 1d10 or by weapon +2
No. Appearing
1d6 (5d12 in lair)
Save As
F1 to F10 (as hit dice)
Morale
1-3 HD: 7; 4-6 HD: 8; 7-8 HD: 9; 9+ HD: 10
Treasure Type
A
XP
25 to 1,300 Mushroom Men, sometimes called Fungoids, are a race of intelligent creatures found in subterranean and sylvan environments. Their form is manlike, though most have mushroom- cap heads. Most are gray or yellowish in color, but a variety of colors have been reported. They begin life as ordinary-looking mushrooms or toadstools, but continue to grow over the course of about a year to a height of about three feet, at which point they transform, gaining limbs and facial features. Young mushroom men (those having 1 hit die) do not yet speak and generally do not fight, though if cornered they will defend themselves. Each year a mushroom man grows roughly six inches, and every second year gains another hit die (so one will have 2 HD at 3 years of age, 3 HD at 5 years, and so on). They learn to speak their own language at the age of 2 and are considered adults at the age of 7 (at which point a mushroom man has 5 hit dice and stands about six feet tall). Mushroom Men live short lives, most dying of old age before their seventeenth year (at which point any individual still living stands a full eleven feet tall and has 10 hit dice). Mushroom Men have superior Infravision of up to 120', and move so quietly that they surprise on 1-3 on 1d6. However, they are peace-loving beings who will almost never start a fight, though the older individuals are known to be fierce when they are forced into battle.
Roll attacks — tap to roll
1-2 HD: by weapon -1; 3-5 HD: by weapon; 6-8 HD: by weapon +1; 9+ HD: by weapon +2
Treasure A — roll the haul
Type A — lair
Source: KH1 • Extracted from your PDFs, no hallucination.