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Norker

FG2 • fg2
Norkers are fully subterranean members of the goblin races. A norker most closely resembles a hobgoblin but tends towards a more primitive demeanor. Each has long protruding fangs which sets it apart from its hobgoblin kin. A norker is hairless with tough leathery skin. It does not normally utilize armor or even clothing, wearing a belt with a loincloth at most. When using a small- or medium-sized melee weapon, a norker may also bite for 1d4 damage with its long fangs. It has Darkvision with a 90 feet range. One out of every five norkers will be a warrior of 3+6 HD (145 XP) and even tougher skin (AC 15). Regular norkers gain a +1 bonus to their morale if they are led by a warrior. In norker lairs, one out of every ten will be a chieftain of 5+10 HD (360 XP) with AC 16 and a +1 bonus to damage due to strength.
Armor Class
17
Hit Dice
1+2
Attack Bonus
—
Move
30' Unarmored 40'
Attacks
1 weapon + 1 bite
Damage
1d6 or by weapon, 1d4 bite
No. Appearing
1d6, Wild 2d4, Lair 4d8
Save As
Fighter: 1
Morale
9
Treasure Type
Q, R each; D, K in lair
XP
25
Roll attacks — tap to roll
weaponby
bite
Treasure Q, R each; D, K in lair — roll the haul
Type Q + R — carried (each)
Type D + K — lair
Source: FG2 • Extracted from your PDFs, no hallucination.