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Orc

Core • core
Orcs are short humanoids (around 5' tall) with solidly- built bodies. Their upturned noses, wide pointed ears, and beady eyes give their faces a piglike appearance. An adult weighs about 200 pounds, and this weight does not differ much between males and females. Orcs utilize all manner of weapons and armor scavenged from battlefields. Orcs have Darkvision to a range of 60'. They suffer an attack penalty of -1 in bright sunlight or within the radius of a spell causing magical light. They speak their own rough and simple language, but many also speak some Common or Goblin. One out of every eight orcs will be a warrior of 2 Hit Dice (75 XP). Orcs gain a +1 bonus to their morale if they are led by a warrior. In orc lairs, one out of every twelve will be a chieftain of 4 Hit Dice (240 XP) in chainmail with an Armor Class of 15 (11), a movement 20', and having a +1 bonus to damage due to strength. In lairs of 30 or more, there will be an orc king of 6 Hit Dice (500 XP), with an Armor Class of 16 (11), in chainmail with a shield, movement 20', and having a +2 bonus to damage. In the lair, orcs never fail a morale check as long as the orc king is alive. In addition, a lair has a chance equal to 1-2 on 1d6 of a shaman being present. A shaman is equivalent to a warrior orc statistically, but has Clerical abilities at level 1d4+1.
Armor Class
14 (11)
Hit Dice
1
Attack Bonus
—
Move
30' Unarmored 40'
Attacks
1 weapon
Damage
1d8 or by weapon
No. Appearing
2d4, Wild 3d6, Lair 10d6
Save As
Fighter: 1
Morale
8
Treasure Type
Q, R each; D in lair
XP
25
Roll attacks — tap to roll
weaponby
Treasure Q, R each; D in lair — roll the haul
Type Q + R — carried (each)
Type D — lair
Source: Core • Extracted from your PDFs, no hallucination.