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ZL
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Zombie, Leper
FG1 • fg1A Leper Zombie shuffles toward its prey with grim purpose and hatred. More agile than other types of zombies, it is far more deadly as it carries a horrible disease that resembles leprosy. It does not seek to consume living folk, but instead slay them. A leper zombie may be Turned by a Cleric (as a ghoul) and is immune to sleep, charm, and hold spells. Humanoids bitten by leper zombies may be infected with zombie leprosy. Each time a humanoid is bitten or clawed, there is a 10% (cumulative per bite and blow) chance of the infection being passed. The afflicted humanoid is allowed to save vs. Death Ray; if the save is failed, the humanoid dies in 3 days. An afflicted humanoid who dies of zombie leprosy rises as a leper zombie at midnight of the following day. Equipment, arms, and armor of one slain by a leper zombie (or used to destroy a leper zombie) carries a 5% chance of transmitting the disease each day. The infection can be removed from gear by washing in holy water, heating with fire, or casting bless on each item.
Armor Class
13
Hit Dice
1*
Attack Bonus
—
Move
30'
Attacks
2 claws, 1 bite
Damage
1d3 claw, 1d3 + disease bite
No. Appearing
1d12
Save As
Fighter: 1
Morale
9
Treasure Type
None
XP
37
Roll attacks — tap to roll
2× claws
bite+ disease
Source: FG1 • Extracted from your PDFs, no hallucination.