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Best: 3:4 portrait (e.g. 900×1200)
Sylva Demetra
Dwarf • Cleric 3 • Unplaced
AC 18HP 10Chrysogon's Coterie
str
13
dex
12
con
11
int
9
wis
14
cha
8
PERSONALITY
Sylva has always been rather introverted, so when her personality changed, no one noticed. So far, she hasn’t either. She is the second member of the Temple of Worms to have been borrowed by a member of the Vitni, a non- corporeal race that learns by temporarily inhabiting physical beings. They strive to be as non-invasive as possible, and for the most part try to limit themselves to monitoring the host’s senses to observe activity. However, where they deem it necessary, they are capable of assuming temporary control to follow a path of interest. This may be as simple as asking a question or as arduous as steering the person through some desired experience (e.g. an adventure). Short losses of control are not usually noticed by the host, but long ones run the risk of host and Vitni asserting control simultaneously. From an outsider’s perspective, this looks a lot like seeing a person who is distracted or confused. In such cases, the host is unaware of why they are struggling to do what they intend and are unaware of the passing time. They sense they are internally conflicted, but do not sense the foreign presence. They become frightened when discovering they are doing things they did not choose to do. Hosts tend to assume they are experiencing the onset of dementia. Consequently, they often attempt to compensate as well as they are able in order to save face. Her elder Wilton Waters (page 64) is experiencing this now. It may be possible to drive the Vitni away if two Clerics cast Dispel Good and Dispel Evil simultaneously on an affected person.
NOTES
AB +2 • #At 1 warhammer • Dam 1d6+1 • Mv 20' • ML 9 • Spells: detect evil*, protection from evil* • Equipment: plate mail, shield, warhammer