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Wilton Waters

Human • Cleric 6 • Unplaced
AC 18HP 18Chrysogon's Coterie
str
16
dex
11
con
12
int
8
wis
14
cha
10
PERSONALITY
“You don’t need to have the initials W.W. to work here, but it helps!” was Wilton’s special joke with his friend and colleague Whitney Worthame (page 108), both of the Temple of Worms. It was actually starting to grate on her just a little, to be honest, when he abruptly stopped. He’s still recognizably his same-old self, quiet and cheerful but also spontaneously exuberant—but only about half of the time now. The rest of the time he seems to be in a daze. He forgets names and details and sometimes isn’t always sure of what’s just happened around him. Whitney is wondering if it’s health-related but doesn’t know how to broach the subject without offending him, but there are other possible causes as well. In this case, he is a host of the Vitni. Like Sylva Demetra (page 26) his conscious experiences are being observed by a non-corporeal being inhabiting his body. Unlike her, the frequent overrides on his behaviour are creating conflicts for control, which manifest themselves in observable episodes of confusion. And they are getting longer. Will they lengthen to the point where Wilton essentially becomes catatonic, or will the Vitni find someone else to inhabit? It may be possible to drive the Vitni away if two Clerics cast Dispel Good and Dispel Evil on him simultaneously.
NOTES
AB +3 • #At 1 Mace +1 • Dam 1d8+3 • Mv 20' • ML 9 • Spells: detect evil*, detect magic, 2x hold person, striking • Equipment: plate mail, shield, Mace +1