← Races

Best: 3:4 portrait (e.g. 900×1200)
Bisren
BF-New-Races r3Descendants of the great Minotaurs of legend. Normally peaceful, nature-loving semi-nomads of the wilds; dangerous when threatened. Impressively muscled, averaging 7' tall, some near 8'. (NPC stats: Field Guide Vol 1.)
NOTES
Prefer Fighter/Cleric (Ranger/Druid if allowed); Thieves allowed with penalties. Wear adjusted human-sized armor; cloven hooves need special footwear; horned heads need special helmets.
Classes
ClericFighterThief
Hit Dice
One size larger
Roll hit dice one size larger than normal (d4→d6, d6→d8, etc.).
ABILITY REQUIREMENTS
STR
min 11
DEX
—
max 17
max 17
CON
min 11
INT
—
max 17
max 17
WIS
—
CHA
—
SPECIAL ABILITIES
Gore 1d6 with horns (never truly unarmed). Charge gore: +2 to hit, double damage, then switch to weapons; weapons OR gore each round. +1 feats of Strength (size).
SAVING THROWS
None.
THIEF ADJUSTMENTS
Roguish Bisren: -10% Open Locks, Remove Traps, Pick Pockets. Stealth normal, but -20% indoors/underground/urban (Moving Silently, Hiding). Outdoor traps (snares, deadfalls): +10%.
Source: BF-New-Races r3 • Transcribed from your supplements, no hallucination.