← Races

Best: 3:4 portrait (e.g. 900×1200)
Caveman
BF-Monsters-as-PCs r4Stocky, heavily muscled kin of Humans with limited language — complex grunts and ape-like vocalizations (rudimentary concepts only, cannot verbalize normal tongues). Nature-wise.
NOTES
Caveman Clerics are called Shamans (spells vocalized unrecognizably). May take nature optional classes with GM permission.
Classes
ClericFighterThief
Hit Dice
Normal
ABILITY REQUIREMENTS
STR
min 13
DEX
min 9
CON
min 9
INT
—
max 15
max 15
WIS
—
CHA
—
max 15
max 15
SPECIAL ABILITIES
Seldom surprised: surprised only on 1 on 1d6.
SAVING THROWS
None.
THIEF ADJUSTMENTS
Caveman Thief: +20% Climb, +10% Hide/Move Silently, +10% Tracking; -10% Open Locks, Find/Remove Traps.
INITIAL (RACIAL) LEVELS
Begins at -1,500 XP with 1d8 HP and +1 AB (leather only; saves as 1st-level Fighter). At 0 XP: choose class, keep HP/AB (+1 bonus). +1 effective level. First class level ≈ 2nd-level character.
Source: BF-Monsters-as-PCs r4 • Transcribed from your supplements, no hallucination.