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Centaur
Best: 3:4 portrait (e.g. 900×1200)

Centaur

BF-Monsters-as-PCs r4
Half man, half horse: human torso where a horse's head would be. ~7' tall, ~2,100 lbs. Haughty, aloof, honorable — would rather die than be ridden. Charge with spear/lance as mounted.
NOTES
No standard armor/footwear — custom at 3×+ price. Magic-User centaurs are rare.
Classes
ClericFighterMagic-User
Hit Dice
One size larger
Roll hit dice one size larger than normal (mass).
ABILITY REQUIREMENTS
STR
min 11
DEX
—
max 16
CON
min 11
INT
—
WIS
min 9
CHA
—
max 16
SPECIAL ABILITIES
2 front hooves 1d6 each plus weapon strike. Charge +2/double damage (spear/lance as mounted). Must forgo all attacks to cast. +1 feats of Strength. Move 60' light / 40' heavy (light ≤250 lbs, heavy ≤500). Treated as Large in combat; 10' turning radius.
SAVING THROWS
+1 to all saves (racial hit dice).
THIEF ADJUSTMENTS
No roguish centaurs; non-standard abilities at -20% Pick Pockets/Move Silently/Hide, climbing sheer walls effectively impossible (-40% near-climbing).
INITIAL (RACIAL) LEVELS
Begins at -4,500 XP (1d8, +1 AB, no hooves; no armor; saves as 1st-level Fighter). -3,000: +1d8, +1 AB, one hoof. -1,500: +1d8, +1 racial saves. At 0 XP: choose class, full routine (2 hooves + weapon). +3 effective level. First class level ≈ 4th-level character.
Source: BF-Monsters-as-PCs r4 • Transcribed from your supplements, no hallucination.