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Delta Trollkin

AR-Delta Trollkin r1
The valley's trolls as a river civilization of the Mirror Delta: seven to eight and a half feet tall, dark river-green skin, long arms and enormous gentle hands. Their houses stand on stilts above the flood, their ancestors are kept in carved hearth-posts and consulted like ledgers, and their councils are held by grandmothers. Patient, feasting, ancestor-keeping folk who consider most insults, some wars, and the monsoon to be weather. They live about 120 years.
NOTES
Clerics are called Spirit-Keepers. Original Artificial Ryan race (The Delta Trollkin, itch.io supplement); text CC BY-SA 4.0.
Classes
ClericFighterThief
Hit Dice
Normal
ABILITY REQUIREMENTS
STR
min 11
DEX
—
CON
min 10
INT
—
WIS
—
CHA
—
SPECIAL ABILITIES
Darkvision 60'. River-Mending: while resting, heals 1 hp per turn (10 minutes); fire and acid damage cannot be mended this way and heals at the normal rate (the core troll regeneration honestly scaled for play - one point per turn, not per round, and the dead stay dead). River-Adapted: swims at half normal movement, holds breath three times as long as a human, never lost on water traveled once. May wield Large weapons without penalty.
SAVING THROWS
+2 vs. Poison; +2 vs. Paralysis or Petrify.
THIEF ADJUSTMENTS
Delta Trollkin Thief: +10% Climb Walls, Move Silently.
Source: AR-Delta Trollkin r1 • Transcribed from your supplements, no hallucination.