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Best: 3:4 portrait (e.g. 900×1200)
Dokkalfar
BF-Dokkalfar r1Dokkalfar (dark elves) are a subspecies of Elves who believe themselves far superior to all others. Around five feet tall, ~130 pounds, monochromatic hair (jet black to pure white), very pale white skin, pointed ears, delicate features. Eyes pale blue, green, or grey. Typically haughty, cold-blooded, resentful, lacking empathy — worst toward surface races, most especially Elves. Lifespan a dozen centuries or more. Speak an Elvish dialect hard for other Elves to follow; rarely speak Common (beginning PCs may take Common + dialect).
Classes
ClericFighterMagic-UserThief
Combinations
Fighter/Magic-UserMagic-User/Thief
Hit Dice
Max d6
Never roll larger than six-sided dice (d6) for hit points.
ABILITY REQUIREMENTS
STR
—
DEX
—
CON
—
max 17
max 17
INT
min 9
WIS
—
CHA
—
SPECIAL ABILITIES
Superior Darkvision 120'. Find secret doors 1-2 on 1d6; 1 on 1d6 with a cursory look. Immune to ghoul paralysis. Surprise chance reduced by 1 in 1d6. Sunlight sensitivity: sudden bright exposure → save vs. Death Ray or blind 2d4 rounds; -2 attacks in such light; daylight on skin deals 1d4 per full turn. Black ointment (Dokkalfar caves only) prevents sun damage 1d4 days, removed by wine/mead (not beer).
SAVING THROWS
+2 vs. Poison; +2 vs. Magic Wands and Spells.
Source: BF-Dokkalfar r1 • Transcribed from your supplements, no hallucination.