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Gnoll
Best: 3:4 portrait (e.g. 900×1200)

Gnoll

BF-Monsters-as-PCs r4
Hyena-headed nocturnal carnivores ~7' tall, 300 lbs, dirty yellow or reddish-brown fur. Prefer intelligent prey 'because they scream more.' Undisciplined without a strong leader.
NOTES
Gnoll Clerics are Shamans; Magic-Users are Warlocks/Witches; Cleric/Magic-User is a Witch-Doctor. See supplement Part I for combination rules (combined XP, best AB/saves; C/MU d6 HD).
Classes
ClericFighterMagic-User
Combinations
Cleric/Magic-User
Hit Dice
Normal
ABILITY REQUIREMENTS
STR
min 13
DEX
—
CON
min 11
INT
—
max 15
WIS
—
CHA
—
max 15
SPECIAL ABILITIES
Scent: identify individuals; detect concealed/invisible; halve combat penalties (e.g. -2 vs. invisible pixie). Darkvision 60'.
SAVING THROWS
+4 vs. Death Ray, Poison, Paralysis, or Petrification.
THIEF ADJUSTMENTS
Non-standard abilities only: +10% Hear Noise, +10% Tracking (scent).
INITIAL (RACIAL) LEVELS
Begins at -1,500 XP (1d8, +1 AB; leather only; saves as 1st-level Fighter). At 0 XP: choose class, keep HP/AB (+1 bonus). +1 effective level. First class level ≈ 2nd-level character.
Source: BF-Monsters-as-PCs r4 • Transcribed from your supplements, no hallucination.