← Races

Best: 3:4 portrait (e.g. 900×1200)
Goblin
BF-Monsters-as-PCs r4Small wicked ambushers ~3' tall, ~40 lbs, red-to-yellow crafty eyes, yellow-to-deep-red skin (uniform per tribe). Dark leather garb. Favor ambushes, odds, and dirty tricks.
NOTES
No Large weapons; Medium two-handed; small-sized armor. Goblin Clerics are Shamans; Cleric/Magic-User is a Witch-Doctor (see Part I combination rules).
Classes
ClericFighterMagic-UserThief
Combinations
Cleric/Magic-User
Hit Dice
-1 per die
-1 on every hit die roll (min 1 per die); skipped if class HD is below d6. CON bonus/penalty still applies.
ABILITY REQUIREMENTS
STR
—
max 16
max 16
DEX
min 9
CON
—
max 16
max 16
INT
—
WIS
—
CHA
—
SPECIAL ABILITIES
+2 AC in melee vs. larger-than-man-sized. Secret doors as Elf (1-2, plus 1 cursory). Stonework sense as Dwarf (1-2, search first). Darkvision 60'.
SAVING THROWS
None.
THIEF ADJUSTMENTS
Goblin Thief: +10% Open Locks, Finding/Removing Traps.
Source: BF-Monsters-as-PCs r4 • Transcribed from your supplements, no hallucination.