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Best: 3:4 portrait (e.g. 900×1200)
Gravewake
AR-Gravewake r1The valley's dead, awake. Where the Corruption has touched the ground, the mind of a creature that dies there - any creature, any people - slips sideways into the nearest fresh corpse, which is almost always human, humans being the most numerous dead. An elf's manners in a miller's frame; a Bovari cape-dancer's opinions in a five-foot-nine toll-keeper. They have no ruler, no commander, and no culture of their own: a melting pot of borrowed customs held together by the darkest humor in the valley, governed by a Table whose head chair is for coats.
NOTES
May become any single class; no combination classes. Original Artificial Ryan race (The Gravewake, itch.io supplement); text CC BY-SA 4.0.
Classes
ClericFighterMagic-UserThief
Hit Dice
Normal
SPECIAL ABILITIES
Dead Body: needs no food, water, air, or sleep; immune to poison, disease, and paralysis (incl. ghoul paralysis). Does not heal naturally - a day of rest and maintenance restores 1 hp only. Cure spells and healing potions wound them for the amount they would heal; cause spells (reversed cures) mend them. Turning: may be turned as undead of HD equal to level, but always gets a save vs. Spells to resist; a destroyed result instead leaves them inert until the next dusk. Echoes of the First Life: one small gift from the people they were (elf secret doors 1/1d6, dwarf stonework 1/1d6, halfling +1 missiles, orc darkvision 30', gnome +1 AC vs larger melee, trollkin 2 hp/day maintenance, bovari scent-tracking 1-2/1d6, human +5% XP).
SAVING THROWS
+2 vs. Death Ray or Poison.
THIEF ADJUSTMENTS
None (the body's hands are new to everyone).
Source: AR-Gravewake r1 • Transcribed from your supplements, no hallucination.