← Races
HG
Best: 3:4 portrait (e.g. 900×1200)
Holt Gnome
AR-Holt Gnomes r1The Holt Gnomes are the valley's forest gnomes - the green path of their people: a hidden burrow nation under one great wooded hill, in an alliance older than the valley's records with the badgers who dug the first tunnels. Small and stocky, around three and a half feet tall, dressing in greens and browns, private to the point of invisibility and kind past the point of sense. They live two to three centuries.
NOTES
May not employ Large weapons more than four feet in length (two-handed swords, polearms, longbows). Encumbrance as halfling. No combination classes. Druids per the BF Druid supplement. Original Artificial Ryan race (The Holt Gnomes, itch.io supplement); text CC BY-SA 4.0.
Classes
ClericDruidFighterThief
Hit Dice
Max d6
Never roll larger than six-sided dice (d6) for hit points regardless of class.
ABILITY REQUIREMENTS
STR
—
max 17
max 17
DEX
—
CON
min 9
INT
—
WIS
—
CHA
—
SPECIAL ABILITIES
Darkvision 30'. +1 AC in melee vs. creatures larger than man-sized. 10% chance to detect an invisible or hidden creature within 30' (GM rolls); fighting a detected invisible foe: only -2 to hit instead of -4. Beast-Speech: can speak with burrowing animals (badgers, moles, rabbits, hedgehogs and kin), exchanging simple ideas and news. Holt-Craft: in woodland or undergrowth, if still, only a 20% chance of being detected; a Holt Thief rolls once, using the better of the Thief ability or Holt-Craft.
SAVING THROWS
+4 vs. Death Ray or Poison; +3 vs. Dragon Breath.
Source: AR-Holt Gnomes r1 • Transcribed from your supplements, no hallucination.