← Races

Best: 3:4 portrait (e.g. 900×1200)
Lizard Man
BF-Monsters-as-PCs r46-7' tall scaled humanoids (green/gray/brown) with 3-4' balancing tails, 200-250 lbs. Indifferent loners, fearsome when roused; simple sound tactics.
NOTES
Only specially-made armor (3×+ price).
Classes
ClericFighter
Hit Dice
Normal
ABILITY REQUIREMENTS
STR
min 13
DEX
—
CON
—
INT
—
WIS
—
CHA
—
max 15
max 15
SPECIAL ABILITIES
Excellent swimmer; hold breath up to a full turn; may lurk armored on the bottom (nose/eyes out) and surprise 1-4 on 1d6. Scaly +1 AC. Bite 1d4 (forgo weapons); successful bite may hold (1/round, STR check to break), often to drown victims.
SAVING THROWS
None.
THIEF ADJUSTMENTS
Cannot become Thieves; non-standard abilities at -10% Open Locks, Remove Traps, Picking Pockets.
INITIAL (RACIAL) LEVELS
Begins at -1,500 XP (1d8, +1 AB; leather if available; saves as 1st-level Fighter). At 0 XP: choose class, keep HP/AB (+1 bonus). +1 effective level. First class level ≈ 2nd-level character.
Source: BF-Monsters-as-PCs r4 • Transcribed from your supplements, no hallucination.