← Races

Best: 3:4 portrait (e.g. 900×1200)
Ogre
BF-Monsters-as-PCs r49-10' tall, 600-650 lbs, dull yellow-brown skin, poorly-cured furs, repellent odor. Brutish, aggressive, inherently lazy.
NOTES
Only specially-made large armor (3×+ price). Clerics are rare.
Classes
ClericFighter
Hit Dice
One size larger
Roll hit dice one size larger than normal (mass).
ABILITY REQUIREMENTS
STR
min 15
DEX
—
max 15
max 15
CON
min 13
INT
—
max 13
max 13
WIS
—
max 15
max 15
CHA
—
max 13
max 13
SPECIAL ABILITIES
Never unarmed: fists 1d8 subduing; oversized weapons roll 2d6 instead (forgoing STR bonus). +1 feats of Strength. Counts as Large in combat.
SAVING THROWS
+1 to all saves (racial hit dice).
THIEF ADJUSTMENTS
Cannot become Thieves; non-standard at -20% Open Locks/Remove Traps/Picking Pockets, -10% Move Silently/Hide, +10% Climb (if stable).
INITIAL (RACIAL) LEVELS
Begins at -4,500 XP (1d8, +1 AB, fists 1d4 subduing; leather if available; saves as 1st-level Fighter +bonus). -3,000: +1d8, +1 AB, fists 1d6. -1,500: +1d8, +1 racial saves. At 0 XP: choose class, full potential. +3 effective level. First class level ≈ 4th-level character.
Source: BF-Monsters-as-PCs r4 • Transcribed from your supplements, no hallucination.