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Sunstep Orc

AR-Sunstep Orcs r1
The Sunstep are the valley's orcs - a brown-skinned, black-haired people of sun and rain who farm floating gardens below their Dry Mesa, keep a calendar cut in stone, and hold that the sun gives, the rain answers, and both must be thanked in kind. Tall and powerfully built, just over six feet, ornamented in featherwork, turquoise, and polished obsidian as a matter of national policy. Disciplined, devout, and fierce in war. They live about sixty years.
NOTES
Clerics are called Shamans. Adapted from the Monsters as Player Characters orcish chassis (bright-light penalty dropped, sky-reading added). Original Artificial Ryan race (The Sunstep Orcs, itch.io supplement); text CC BY-SA 4.0.
Classes
ClericFighterThief
Hit Dice
Normal
ABILITY REQUIREMENTS
STR
min 9
DEX
—
CON
min 9
INT
—
max 15
WIS
—
CHA
—
max 15
SPECIAL ABILITIES
Darkvision 60'. No penalty in bright light (unlike cave-orc kin). Sky-Reading: under an open sky, can always tell the hour by the sun, the direction by the light, and the season by the stars, without a roll in ordinary conditions.
SAVING THROWS
+2 vs. Death Ray or Poison.
THIEF ADJUSTMENTS
Sunstep Thief: +10% Climb Walls, Listen.
Source: AR-Sunstep Orcs r1 • Transcribed from your supplements, no hallucination.