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Part 4 • Core p45 • book p.45
Overland Travel
The movement rates shown on the table above are figured based on an 8 hour day of travel through open, clear terrain. The terrain type will alter the rate somewhat, as shown on this table:
Terrain Adjustment Jungle, Mountains, Swamp x1/3 Desert, Forest, Hills x2/3 Clear, Plains, Trail x1 Road (Paved) x1 1/3
Characters may choose to perform a forced march, traveling 12 hours per day and adding 50% to the distance traveled. Each day of forced march after the first inflicts 1d6 points of damage on the characters (and their animals, if any). A daily save vs. Death Ray with Constitution bonus applied is allowed to avoid this damage, but after this save is failed once, it is not rolled again for that character or creature. A day spent resting "restarts" this progression.