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Part 5 • Core p52 • book p.52

Disengaging From Melee

When any combatant is within reach of the melee attacks of at least one enemy, that combatant is considered to be engaged. Such a combatant may disengage in one of two ways: First, the combatant may simply flee, turning away from all opponents they are engaged with and moving more than half normal movement. All opponents with whom they are engaged are allowed a "parting shot" with a +2 bonus to attack, even if that opponent has already made all attacks for the round. Opponents who have multiple melee attacks per round make just one; for instance, a tiger with the usual "2 claws, 1 bite" routine could only claw once or bite once. To avoid the parting shot, the combatant may choose to withdraw, i.e. back away by up to half normal movement. After a withdrawal, the character may still attack at any point later in the same round if an opponent is within reach.