← Rules
Part 7 • Core p179 • book p.179

Devices of Summoning Elementals

These devices all grant the power to summon and control an elemental. As noted, the GM is likely to choose to allow only certain types of Elementals, so not all of these devices may be available in your campaign. When one of these devices is activated in accordance with the summoning rules described for the Elemental monster entry on page 88, an appropriate elemental appears and follows the summoner's commands. Bowl of Summoning Water Elementals: This device is about the size of a punch bowl, and will be made of precious metals set with jewels. To activate this device, it must be filled with fresh water (at least a quart) and the command words inscribed around its rim must be spoken, which requires a full round to complete. Brazier of Summoning Fire Elementals: This device appears to be a small brazier, a metal bowl with legs and cage-like sides which stands about a 1½ feet tall. Braziers are meant to hold fire. To activate this device, a fire must be built in this brazier and the command words inscribed around its rim-band must be spoken, which requires a full round to complete. Censer of Summoning Air Elementals: This device appears to be an ornate but ordinary censer, a kind of bowl with a perforated lid and a chain which is used to lift and swing the device. These are normally used in worship, but this device is made for a different purpose. To activate this device, incense must be placed in the bowl, lit, and covered, and the command words inscribed around the edge of the lid must be spoken, which requires a full round to complete. Crucible of Summoning Metal Elementals: This device appears to be a small crucible, an open-topped vessel used for melting metal. To activate this device, it must be placed on a solid, adequately heat-resistant surface and the command words inscribed around the edge of the lid must be spoken, which requires a full round to complete. The crucible becomes very hot while the metal elemental is present, causing 2d8 points of damage to any character who dares to touch it barehanded and 2d6 points even if wearing armor or ordinary fabric or leather gloves. The crucible requires a full turn to cool after use. Mallet of Summoning Wood Elementals: This is a wooden mallet of the sort used by builders to drive in pegs; though it could be used as a weapon, it is a poor excuse for one as it does just 1d4 points of damage on a hit and is not treated as a magic weapon. To activate this device, it must be held in the hand and the command words inscribed on one side of the hammerhead must then be spoken, which requires a full round to complete. Marble Plate of Summoning Cold Elementals: This device is a circular plate of marble about 9 inches in diameter and about ¾ of an inch thick. To activate this device, it must be placed level on a solid, stable surface and a full skin of fresh water must be poured upon it; as the water touches the base it magically freezes into a small sculpture of a cold elemental. The command words inscribed around the rim of the plate must then be spoken, which requires a full round to complete. Rod of Summoning Lightning Elementals: This device appears as a copper rod about ¾ inch thick and 2 feet long, tipped with a polished ball of amber. The rod will have a smooth, polished green surface (a thin coating of verdigris) but will not be pitted or damaged by the corrosion. To activate this device it must be held in the hand and the command words inscribed on the length of the rod must then be spoken, which requires a full round to complete. Stone of Summoning Earth Elementals: This device is a roughly-cut but highly-polished stone in which a vein or cluster of precious or semi-precious stones is visible. To activate this device, it must be held in the user's hands and the command words inscribed on the smoothest area of the stone must be spoken, which requires a full round to complete.