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Part 7 • Core p165 • book p.165
Gems and Jewelry
Use the tables below to determine the base value and number found when gems are indicated in a treasure hoard. If the number generated in the main table above is small, roll for each gem; but if the number is large (10 or more, at the GM's option), after each roll for Type and Base Value, roll the indicated die to see how many such gems are in the hoard.
d% Type
Base Value in Gold Pieces
Number Found 01-20 Ornamental 10 1d10 21-45 Semiprecious 50 1d8 46-75 Fancy 100 1d6 76-95 Precious 500 1d4 96-00 Gem 1,000 1d2 Jewel 5,000 1
The values of gems vary from the above for reasons of quality, size, etc. The GM may use the table below to adjust the values of the gems in the hoard, at their option. This is why there is no die result given in the table above for Jewel; on a roll of 12 on the table below, a Gem can become a Jewel.
2d6 Value Adjustment 2 Next Lower Value Row 3 1/2 4 3/4 5-9 Normal Value 10 1.5 Times 11 2 Times 12 Next Higher Value Row
d% Gem Type d% Gem Type 01-05 Alexandrite 58-63 Garnet 06-12 Amethyst 64-68 Heliotrope 13-20 Aventurine 69-78 Malachite 21-30 Chlorastrolite 79-88 Rhodonite 31-40 Diamond 89-91 Ruby 41-43 Emerald 92-95 Sapphire 44-48 Fire Opal 96-00 Topaz 49-57 Fluorospar
Standard items of jewelry are valued at 2d8x100 gp value. The table below can be used to generate descriptions of the items themselves.
d% Type d% Type 01-06 Anklet 56-62 Earring 07-12 Belt 63-65 Flagon 13-14 Bowl 66-68 Goblet 15-21 Bracelet 69-73 Knife 22-27 Brooch 74-77 Letter Opener 28-32 Buckle 78-80 Locket 33-37 Chain 81-82 Medal 38-40 Choker 83-89 Necklace 41-42 Circlet 90 Plate 43-47 Clasp 91-95 Pin 48-51 Comb 96 Scepter 52 Crown 97-99 Statuette 53-55 Cup 00 Tiara