← Rules
Part 7 • Core p175 • book p.175

Miscellaneous Item Effects (continued)

Stealth: The wearer of this device can move quietly in virtually any surroundings, granting a 90% chance of success when moving silently (as the Thief ability of the same name). Telekinesis: The wearer of this device can use the power of the spell telekinesis, as if cast by a 12th level Magic-User. The effect may be used as many times per day as the wearer wishes, but lasts only as long as the wearer concentrates on it. Telepathy: Three times per day this item can be activated by use of its command word, at which point it will grant the wearer the power of a special version of the mind reading spell which has a range of 90 feet and lasts for 1 turn. During this time the wearer can send thoughts to the mind of any creature whose thoughts the wearer is already reading, allowing communication. Teleportation: Upon command the wearer of this item may cast the spell teleportation as if by a wizard of the 12th level of ability. This power can be used up to 3 times per day. True Seeing: Three times per day this device can grant the user the power of the spell true seeing. Each use lasts at most one turn. Water Walking: This device allows the wearer to walk on any liquid as if it were firm ground. Mud, oil, snow, quicksand, running water, ice, and even lava can be traversed easily, since the wearer's feet hover an inch or two above the surface. Molten lava will still cause the wearer damage from the heat since they are still near it. The wearer can walk, run, or otherwise move across the surface as if it were normal ground. Weakness: Whoever puts this device on is cursed; their Strength score is reduced immediately to 3. The device can only be removed with remove curse. Wishes: This device contains the power to grant wishes to the wearer. 1d4 wishes will remain within the ring when it is found. The GM must adjudicate all wishes, and instructions are given in the Game Master section regarding this.