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Part 8 • Core p180 • book p.180

Dungeon Encounters

Besides "placed" monsters, dungeons usually contain wandering monsters. The Game Master may create special wandering monster tables for specific dungeons, or the general wandering monster tables (below) may be used. In an average dungeon, a wandering monster encounter will occur on a roll of 1 on 1d6; the Game Master should check once every 3 turns. The circumstances of a specific dungeon may call for higher odds or more frequent (or possibly less frequent) wandering monster checks. Roll 1d12 Level 1 Level 2 Level 3 1 Bee, Giant Beetle, Giant Bombardier Ant, Giant 2 Goblin Fly, Giant Ape, Carnivorous 3 Jelly, Green* Ghoul Beetle, Giant Tiger 4 Kobold Gnoll Bugbear 5 NPC Party: Adventurer Jelly, Gray Doppleganger 6 NPC Party: Bandit Hobgoblin Gargoyle* 7 Orc Lizard Man Jelly, Glass 8 Stirge NPC Party: Adventurer Lycanthrope, Wererat* 9 Skeleton Snake, Pit Viper Ogre 10 Snake, Cobra Spider, Giant Black Widow Shadow* 11 Spider, Giant Crab Lizard Man, Subterranean Tentacle Worm 12 Wolf Zombie Wight* Roll 1d12 Level 4-5 Level 6-7 Level 8+ 1 Bear, Cave Basilisk Basilisk, Greater* 2 Caecilia, Giant Jelly, Black Chimera 3 Cockatrice Caecilia, Giant Deceiver, Greater 4 Doppleganger Deceiver Giant, Hill 5 Jelly, Gray Hydra Giant, Stone 6 Hellhound Rust Monster* Hydra 7 Rust Monster* Lycanthrope, Weretiger* Jelly, Black 8 Lycanthrope, Werewolf* Mummy* Lycanthrope, Wereboar* 9 Minotaur Owlbear Purple Worm 10 Jelly, Ochre* Scorpion, Giant Salamander, Flame* 11 Owlbear Spectre* Salamander, Frost* 12 Wraith* Troll Vampire*