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Analyze Magic

Spellcrafter 2, Magic-User 2, Illusionist 2, Necromancer 2
Level 2Range: 5'Duration: SpecialBF-Spellcrafters r11 + BF-New Spells r12
This spell permits the caster to discover information about a magic item or a permanently enchanted area. For each turn spent studying the enchanted item or area, the caster may learn one feature of the enchantment. Features include spell effects, bonuses, and command words or activating conditions. The GM will choose the order in which the features are revealed, but command words or activating conditions should be last. Note: the number of charges remaining for a charged item is not revealed by this spell. Each turn of study requires the caster to make a 1d20 roll, adding their Intelligence bonus and level. The total result must be 16 or higher to succeed; any failure ends the spell. A natural 1 is always a failure. The item or area to be studied must be within 5 feet of the caster for the full duration of scrutiny, and they must maintain moderate concentration. Even with the best rolls, the caster can only learn about one feature per level of ability. The caster does not initially know how many features an item has, but they know when the last feature is discovered (if the caster makes it that far). With respect to bonuses (for magic weapons, etc.) use the following table: Bonus Description +1 +2 +3 +4 +5 Weak 1-18 -- Moderate 19-20 2-19 2-7 Strong -- 8-19 2-19 1-2 Very Strong -- -- 3-20 So, for a Sword +1, +3 vs. Dragons, if the caster makes their first roll (learning about the first feature, the base +1), the GM rolls 1d20 secretly. If the GM gets 1-18, they describe the basic enchantment as "weak;" if they get 19 or 20, it's "moderate." If the second roll is made (for the +3 vs. Dragons), the GM rolls again, but this time the most likely result is "strong" (or more precisely, "strongly enchanted against Dragons"). The caster will know at this point (but not before) that there are no further features to discover.
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Each turn of study requires the caster to make a 1d20 roll, adding their Intelligence bonu…