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Chill
Necromancer 1Level 1Range: 10'Duration: 2 roundsBF-Necromancer r12
This spell does 1d4 points of damage to one creature within range. Furthermore, the creature must save vs. Paralysis or suffer -1 to melee hit and damage rolls for 1d6 rounds. A large heat source nearby gives a +2 to save. The caster may use this spell on one target up to 2 rounds after casting.
Roll dice — tap to roll
This spell does 1d4 points of damage to one creature within range
Paralysis or suffer -1 to melee hit and damage rolls for 1d6 rounds