← Spells

Detect Snares and Pits

Druid 1
Level 1Range: 60'Duration: 10 turnsBF-Druid r14
By means of this spell, the caster can detect simple pits, deadfalls, and snares as well as mechanical traps constructed of natural materials. The spell does not detect complex traps, including trapdoor traps. This spell does detect certain natural hazards, for instance quicksand (detected as a snare), a sinkhole (a pit), or unsafe walls of natural rock (a deadfall). However, it does not reveal other potentially dangerous conditions. The spell does not detect magic traps (except those that operate by pit, deadfall, or snaring), nor mechanically complex ones, nor those that have been rendered safe or inactive. The amount of information revealed depends on how long the caster studies a particular area. • 1st Round: Presence or absence of hazards. • 2nd Round: Number of hazards and the location of each. If a hazard is outside the caster's line of sight, then the caster discern its direction but not its exact location. • Each Additional Round: The general type and trigger for one particular hazard closely examined by the caster. Each round, the caster can turn to detect snares and pits in a new area. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.