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Find Traps

Cleric 2, Druid 2, Spellcrafter 2
Level 2Range: 30'Duration: 3 turnsCore p21-42 + BF-Druid r14 + BF-Spellcrafters r11
This spell permits the caster to detect a variety of traps, both mechanical and magical. When the caster moves within 30’ of a trap, they will see it glow with a faint greenish-blue aura. The caster is not, however, able to detect certain natural hazards such as quicksand, a sinkhole, or unsafe walls of natural rock. The spell also does not bestow the caster with the knowledge needed to disarm the trap, nor any details about its type or nature.