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Fly

Magic-User 3
Level 3Range: touchDuration: 1 turn/levelCore p21-42
The subject of this spell can fly at a speed equal to their normal ground movement rate (as adjusted by encumbrance). The subject can ascend at half their movement rate and descend at twice normal movement rate, with the same maneuverability as the subject has when moving on the ground. Flying under the effect of this spell requires no more concentration than walking, so the subject can attack or cast spells normally. The subject of a fly spell can neither charge nor run, nor carry more weight than their normal maximum load. If the spell duration expires while the subject is still airborne, the magic fails slowly such that the subject descends at a rate of 120 feet per round for 1d10 rounds. If the subject reaches the ground in that time they land safely; if not, the subject falls the rest of the distance and suffers normal falling damage. However, if this spell is ended by dispel magic or similar outside forces, the subject falls immediately. For any such fall, see Falling Damage on page 59 for details of the consequences.
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If the spell duration expires while the subject is still airborne, the magic fails slowly …