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Ghoulish Hands

Necromancer 2
Level 2Range: touchDuration: 1 round / levelBF-Necromancer r12
This spell causes the hands of one living creature to become like the horrible claws of ghouls. The bearer of these ghoulish hands may make two claw attacks that cause 1d4 points of damage each. If the recipient of this spell already had better claw attacks, then they gain a +2 damage bonus to their damage rolls while this spell is in effect. In addition to the damage, those struck by the hands must save vs. Paralysis or be paralyzed for 2d8 turns (elves are immune), exactly like the attacks of a ghoul. Recipients of this spell must be true living creatures; other creatures such as undead, constructs, elementals, and the like are immune. There is a 1% non-cumulative chance that on any particular casting of this spell that the recipient is actually infected with ghoul fever (per the monster description), which if proper curative steps are not taken, may ultimately result in the recipient's death and rising as an actual ghoul.
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The bearer of these ghoulish hands may make two claw attacks that cause 1d4 points of dama…
Paralysis or be paralyzed for 2d8 turns (elves are immune), exactly like the attacks of a …