← Spells

Guards and Wards

Spellcrafter 6
Level 6Range: Anywhere within the area to be wardedDuration: 2 hours/levelBF-Spellcrafters r11
This spell casts a ward of misdirection and protection on an area of 200 square-feet per caster level. The warded area can be as much as 20 feet high, and shaped as the caster desires. By dividing the area affected, it is possible for this spell to ward several stories of a stronghold. The caster must be inside the area to be warded to cast the spell. The spell creates the following magical effects within the warded area: Fog: Fog fills all corridors, obscuring all sight, including darkvision, beyond 5 feet. A creature within 5 feet is concealed (missile attacks have a -1 to hit). Creatures farther away are totally concealed (missile attacks have a - 4 to hit). Wizard Locks: All doors in the warded area are wizard locked. Webs: Webs fill all stairs from top to bottom. These strands are identical with those created by the web spell, except that they regrow in 10 minutes if they are burned or torn away while the guards and wards spell lasts. Confusion: Where there are choices in direction, such as a corridor intersection or side passage, a minor confusion- type effect functions so as to make it 50% probable that intruders believe they are going in the opposite direction from the one they actually chose. This is an enchantment, mind-affecting effect. Lost Doors: One door per caster level is covered by an image to appear as if it were a plain wall. This is saved against as if it was a phantasmal force spell. In addition, you can place your choice of one of the following five magical effects: 1. Dancing lights in four corridors. You can designate a simple program that causes the lights to repeat as long as the guards and wards spell lasts. 2. A magic mouth in two places. 3. A minor warding in two places. 4. A suggestion in one place. You select an area of up to 5 feet square, and any creature who enters or passes through the area receives the suggestion mentally. 5. A sleep in two places. You select an area of up to 5 feet square, and any creature who enters or passes through the area triggers the sleep spell. The whole warded area radiates strong magic. A dispel magic cast on a specific effect, if successful, removes only that effect.