← Spells

Hold Person

Cleric 2, Magic-User 3, Illusionist 4
Level 2Range: 180'Duration: 2d8 turnsCore p21-42 + BF-Illusionist r9
This spell will render any living (not undead) humanoid creature (as defined in charm person) paralyzed. Creatures larger than ogres will not be affected by this spell. Targets of the spell are conscious and able to breathe, but cannot move, act, or speak in any way. A successful save vs. Spells is allowed to resist the effect. The spell may be cast at a single person, who makes their save at -2, or at a group, in which case 1d4 of the creatures in the group may be affected. A paralyzed swimmer can’t swim and may drown. A character who has somehow gained wings and is then paralyzed while airborne will not be able to move its wings to fly and will thus fall.
Roll dice — tap to roll
The spell may be cast at a single person, who makes their save at -2, or at a group, in wh…
Duration: 2d8 turns