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weaponCore p170
Cursed Weapons
Cursed Weapons inflict a penalty to the wielder's attack rolls, as rolled on the Weapon Bonus table. The curse causes the afflicted character to be unable to get rid of the weapon. There are two possible forms the curse may take: Obsession and Affliction. The GM may decide which to use at their option.
Obsession: Regardless of how severe the penalty is, the character wielding the weapon will believe it is a bonus and refuse to use any other weapon in combat. A remove curse spell is the only way to rid a character of such a weapon; but as they will believe the weapon is the best magical weapon ever, the character receives a saving throw vs. Spells to resist.
Affliction: The character knows the weapon is cursed as soon as they use it in combat; however, any attempt to throw it away fails, as the weapon magically appears back in the character's hand whenever they try to draw any other weapon. In this case, the remove curse spell needed to rid the character of the weapon will be unopposed (i.e. no saving throw).