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10. Room With A Chest
bf1-room-nameless-l1-10 • bf1-room-nameless-l1-10 • Morgansfort: The Western Lands Campaign
(20'x20' room, door to the north in the southeast corner) This room is completely empty save for a large chest, placed against the center of the far wall. The chest is locked, with a poorly designed lock that adds 25% to a Thief's chance of picking it, and has an obvious poison needle trap (50% bonus to detect) which is coated with old, weak poison (causing 1d6 points of damage if not detected, with a save vs. Poison allowed for no damage at all). Inside the chest there is only a scroll. It says "You Lose." As soon as any character reads the scroll, the door slams forcefully and locks; any character trying to hold it must make a save vs. Death Ray. If this roll is made, the character takes 2d4 points of damage (no saving throw) but in this case the door does not close completely, and can be forced open with a subsequent roll to Open Doors. One round after the door closes, the room swiftly fills with poison gas (save vs. Poison each round, taking 1d4 points of damage each time the save is failed). Any character exiting the room stops taking damage immediately.
BF1 Nameless Dungeon Level 1, room 10. Hazards: poison gas, poison needle, trap.
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