← World Vault

23. Left Bent Room

bf1-room-nameless-l1-23 • bf1-room-nameless-l1-23 • Morgansfort: The Western Lands Campaign
(irregular room, 40'x20' with 20'x20' alcove east in northeast corner, door south in southeast corner of alcove) This room has an electrical trap on the door, causing 3d4 points of damage to any character touching the handle (save vs. Death Ray for half damage). It is powered by an alchemical creation called a lightning crystal, which can discharge as often as once per round and can release 9 discharges before it is completely consumed (it originally had 99 charges). This will only be discovered if the door is dismantled. The trap can be detected by a Thief but cannot be disarmed; any attempt to do so will cause the Thief to take damage as above. Assuming the party survives opening the door, read (or better, paraphrase) the following: This room is obviously an ancient alchemical laboratory, containing two long worktables laden with glass and metal implements of alchemy as well as a large kiln in the farthest part of the room. Numerous items of fine-quality glass and metal alchemical equipment line the tables, totaling 5,000 gp in value; the metal items are of a dull gray metal of unknown nature, while the glass is of the finest Elven manufacture. Note that t
BF1 Nameless Dungeon Level 1, room 23. Hazards: trap. Treasure mentions (gp): 15,000, 5,000.
IMAGE
23. Left Bent Room
NPCs HERE • 0
Add via World page
No NPCs yet. Use + Add NPC on World Vault and assign to this location.
MAP & PINS • 0
Tap the map to drop a pin (grid) — drag pins to move them.
No map yet — upload one, or click anywhere to pin on the grid
Tip: click anywhere on the map above — the form appears here with coordinates filled in.