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35. Pit

bf1-room-nameless-l1-35 • bf1-room-nameless-l1-35 • Morgansfort: The Western Lands Campaign
(special hallway) The pit trap here opens when 400 pounds or more of characters/creatures walk onto it. It drops any characters who step on it 20' down to room 37, for 2d6 points of damage. The doors to the pit close automatically one round after opening. A save vs. Death Ray (adjusted by Dexterity) is allowed to avoid falling into it; if the save is made, the adventurer has jumped clear, with a 50% chance of being on either side of the pit. 46
BF1 Nameless Dungeon Level 1, room 35. Hazards: pit trap, trap.
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35. Pit
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