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44. Secret Room
bf1-room-nameless-l2-44 • bf1-room-nameless-l2-44 • Morgansfort: The Western Lands Campaign
(20'x20' room, obvious secret door north in northwest corner to hallway almost opposite room 45's door) This was once a treasure room; when it was looted, the adventurers who did so temporarily disarmed the sleep gas trap here. Unfortunately, the twig the Thief inserted into the mechanism is long since gone. The trap may be detected and disarmed as normal by a Thief; if this is not done, when the door to the room is opened sleep gas will be released, filling the room in one round and flowing 20' in both directions down the hallway the next. Each character must save vs. Poison or become unconscious. If all characters fall asleep, roll on the wandering monster chart, then roll saves for each character until one succeeds. That character will awaken to find the party surrounded by the monsters.
BF1 Nameless Dungeon Level 2, room 44. Hazards: trap.
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