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54. Moldy Crossing

bf1-room-nameless-l2-54 • bf1-room-nameless-l2-54 • Morgansfort: The Western Lands Campaign
(50'x20' room, open hallway south attached to south 20' of west wall, door west 10' north of center of west wall, door north in northwest corner, open hallway east in northeast corner, door east 10' south of center of east wall) This large space has two large patches of yellow mold, one covering the door to room 56, and the other on the wall beside the door to room 55. The first will definitely release its cloud of spores if the door to room 56 is disturbed, while the other has a 25% chance to release spores if the door to room 55 is opened. 2 Yellow Mold patches: AC nil, harmed only by fire, HD 2*, #At spores, Dam save vs. Death Ray or take 1d8 points of damage per round for 6 rounds, Mv 0, Sv NM, ML n/a, XP 100 ea. HP 9 ☐☐☐☐☐ ☐☐☐☐ 14 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐
BF1 Nameless Dungeon Level 2, room 54.
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54. Moldy Crossing
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